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Searched refs:GL_DEPTH_WRITEMASK (Results 1 – 25 of 31) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fBooleanStateQueryTests.cpp421 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test()
425 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, false); in test()
429 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test()
/external/deqp/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp461 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test()
465 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, false); in test()
469 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test()
/external/deqp/framework/opengl/
DgluStrUtil.inl61 case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK";
1117 case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h46 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/mesa3d/docs/
Dviewperf.rst175 wouldn't be fixed because GL_DEPTH_WRITEMASK=GL_FALSE when glClear is
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h207 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h174 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/swiftshader/include/GLES/
Dgl.h171 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/mesa3d/include/GLES/
Dgl.h171 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1103 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; in getBooleanv()
1493 case GL_DEPTH_WRITEMASK: in getQueryParameterNum()
1695 case GL_DEPTH_WRITEMASK: in isQueryParameterBool()
/external/mesa3d/include/GLES2/
Dgl2.h156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/angle/include/GLES2/
Dgl2.h156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/swiftshader/include/GLES2/
Dgl2.h156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/angle/include/GLES/
Dgl.h175 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h198 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1858 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; in getBooleanv()
2695 case GL_DEPTH_WRITEMASK: in getQueryParameterInfo()
/external/angle/include/GLES3/
Dgl3.h156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
Dgl31.h158 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/mesa3d/include/GLES3/
Dgl3.h156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
Dgl31.h156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/mesa3d/include/GL/
Dgl.h272 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/swiftshader/include/GLES3/
Dgl3.h156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/external/angle/src/libANGLE/
Dqueryutils.cpp3070 case GL_DEPTH_WRITEMASK: in GetQueryParameterInfo()
DState.cpp2123 case GL_DEPTH_WRITEMASK: in getBooleanv()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl150 #define GL_DEPTH_WRITEMASK 0x0B72 macro

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