/external/deqp/modules/gles2/functional/ |
D | es2fBooleanStateQueryTests.cpp | 421 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test() 425 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, false); in test() 429 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fBooleanStateQueryTests.cpp | 461 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test() 465 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, false); in test() 469 m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); in test()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 61 case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK"; 1117 case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 46 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/mesa3d/docs/ |
D | viewperf.rst | 175 wouldn't be fixed because GL_DEPTH_WRITEMASK=GL_FALSE when glClear is
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 207 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 174 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 171 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 171 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1103 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; in getBooleanv() 1493 case GL_DEPTH_WRITEMASK: in getQueryParameterNum() 1695 case GL_DEPTH_WRITEMASK: in isQueryParameterBool()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/angle/include/GLES/ |
D | gl.h | 175 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 198 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1858 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; in getBooleanv() 2695 case GL_DEPTH_WRITEMASK: in getQueryParameterInfo()
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/external/angle/include/GLES3/ |
D | gl3.h | 156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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D | gl31.h | 158 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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D | gl31.h | 156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 272 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 156 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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/external/angle/src/libANGLE/ |
D | queryutils.cpp | 3070 case GL_DEPTH_WRITEMASK: in GetQueryParameterInfo()
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D | State.cpp | 2123 case GL_DEPTH_WRITEMASK: in getBooleanv()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 150 #define GL_DEPTH_WRITEMASK 0x0B72 macro
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