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Searched refs:GL_EQUAL (Results 1 – 25 of 112) sorted by relevance

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/external/angle/samples/stencil_operations/
DStencilOperations.cpp162 glStencilFunc(GL_EQUAL, 0x1, 0x3); in draw()
177 glStencilFunc(GL_EQUAL, 0x2, 0x1); in draw()
195 glStencilFunc(GL_EQUAL, stencilValues[i], 0xff); in draw()
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
452 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init()
463 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init()
472 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init()
478 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init()
486 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
563 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
Des3fFboStencilbufferTests.cpp120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render()
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
Des3fTextureShadowTests.cpp270 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
271 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
543 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
544 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
824 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
825 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
1017 { "equal", GL_EQUAL }, in init()
Des3fFboInvalidateTests.cpp186 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
278 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
535 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
789 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
1174 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
1301 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
Des3fFboRenderTest.cpp578 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
584 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render()
716 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
944 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1230 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1419 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des3fDepthStencilTests.cpp354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands()
735 GL_EQUAL, in randomDepthStencilState()
793 { "equal", GL_EQUAL }, in init()
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
449 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init()
460 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init()
469 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init()
475 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init()
483 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
560 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
Des2fFboRenderTest.cpp1050 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render()
1054 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render()
1168 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render()
1302 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1517 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1803 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1983 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des2fDepthStencilTests.cpp354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands()
735 GL_EQUAL, in randomDepthStencilState()
793 { "equal", GL_EQUAL }, in init()
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c62 case GL_EQUAL: in intel_translate_shadow_compare_func()
87 case GL_EQUAL: in intel_translate_compare_func()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c54 case GL_EQUAL: in intel_translate_shadow_compare_func()
80 case GL_EQUAL: in intel_translate_compare_func()
/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp133 glDepthFunc(GL_EQUAL); in ensureDepthUnaffected()
148 glStencilFunc(GL_EQUAL, 0x1B, 0xFF); in ensureStencilUnaffected()
DBlitFramebufferANGLETest.cpp878 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 in TEST_P()
1255 glDepthFunc(GL_EQUAL); in TEST_P()
1333 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1414 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1423 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P()
1432 glStencilFunc(GL_EQUAL, 0x10, 0xFF); in TEST_P()
1607 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1623 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P()
1638 glStencilFunc(GL_EQUAL, 0x10, 0xFF); in TEST_P()
DBuiltinVariableTest.cpp259 glDepthFunc(GL_EQUAL); in CheckDepthWritten()
DFramebufferMixedSamplesTest.cpp117 glStencilFunc(GL_EQUAL, 1, 0xffffffff); in prepareForDraw()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h96 case GL_EQUAL: in nvgl_comparison_op()
Dnv04_state_raster.c43 case GL_EQUAL: in get_comparison_op()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp228 GL_EQUAL, in init()
532 GL_EQUAL, in init()
671 GL_EQUAL, in init()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp533 case GL_EQUAL: return sw::DEPTH_EQUAL; in ConvertDepthComparison()
551 case GL_EQUAL: return sw::STENCIL_EQUAL; in ConvertStencilComparison()
569 case GL_EQUAL: return sw::ALPHA_EQUAL; in ConvertAlphaComparison()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp263 GL_EQUAL, in init()
594 GL_EQUAL, in init()
733 GL_EQUAL, in init()
/external/mesa3d/src/mesa/main/
Ddepth.c74 case GL_EQUAL: in depth_func()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp295 test_1.expected_gen_spacing_value = GL_EQUAL; in iterate()
376 test_4.expected_gen_spacing_value = GL_EQUAL; in iterate()
/external/mesa3d/src/mesa/swrast/
Ds_alpha.c71 case GL_EQUAL: \
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c56 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); in st_compare_func_to_pipe()

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