/external/angle/samples/stencil_operations/ |
D | StencilOperations.cpp | 162 glStencilFunc(GL_EQUAL, 0x1, 0x3); in draw() 177 glStencilFunc(GL_EQUAL, 0x2, 0x1); in draw() 195 glStencilFunc(GL_EQUAL, stencilValues[i], 0xff); in draw()
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil() 452 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init() 463 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 472 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init() 478 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init() 486 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 563 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
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D | es3fFboStencilbufferTests.cpp | 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render() 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
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D | es3fTextureShadowTests.cpp | 270 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 271 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 543 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 544 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 824 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 825 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 1017 { "equal", GL_EQUAL }, in init()
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D | es3fFboInvalidateTests.cpp | 186 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 278 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 535 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 789 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 1174 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 1301 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
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D | es3fFboRenderTest.cpp | 578 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 584 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render() 716 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 944 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1230 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1419 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es3fDepthStencilTests.cpp | 354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands() 735 GL_EQUAL, in randomDepthStencilState() 793 { "equal", GL_EQUAL }, in init() 909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil() 449 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init() 460 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 469 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init() 475 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init() 483 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 560 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
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D | es2fFboRenderTest.cpp | 1050 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render() 1054 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render() 1168 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render() 1302 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1517 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1803 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1983 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es2fDepthStencilTests.cpp | 354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands() 735 GL_EQUAL, in randomDepthStencilState() 793 { "equal", GL_EQUAL }, in init() 909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 62 case GL_EQUAL: in intel_translate_shadow_compare_func() 87 case GL_EQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 54 case GL_EQUAL: in intel_translate_shadow_compare_func() 80 case GL_EQUAL: in intel_translate_compare_func()
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 133 glDepthFunc(GL_EQUAL); in ensureDepthUnaffected() 148 glStencilFunc(GL_EQUAL, 0x1B, 0xFF); in ensureStencilUnaffected()
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D | BlitFramebufferANGLETest.cpp | 878 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 in TEST_P() 1255 glDepthFunc(GL_EQUAL); in TEST_P() 1333 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1414 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1423 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P() 1432 glStencilFunc(GL_EQUAL, 0x10, 0xFF); in TEST_P() 1607 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1623 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P() 1638 glStencilFunc(GL_EQUAL, 0x10, 0xFF); in TEST_P()
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D | BuiltinVariableTest.cpp | 259 glDepthFunc(GL_EQUAL); in CheckDepthWritten()
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D | FramebufferMixedSamplesTest.cpp | 117 glStencilFunc(GL_EQUAL, 1, 0xffffffff); in prepareForDraw()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 96 case GL_EQUAL: in nvgl_comparison_op()
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D | nv04_state_raster.c | 43 case GL_EQUAL: in get_comparison_op()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 228 GL_EQUAL, in init() 532 GL_EQUAL, in init() 671 GL_EQUAL, in init()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 533 case GL_EQUAL: return sw::DEPTH_EQUAL; in ConvertDepthComparison() 551 case GL_EQUAL: return sw::STENCIL_EQUAL; in ConvertStencilComparison() 569 case GL_EQUAL: return sw::ALPHA_EQUAL; in ConvertAlphaComparison()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 263 GL_EQUAL, in init() 594 GL_EQUAL, in init() 733 GL_EQUAL, in init()
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/external/mesa3d/src/mesa/main/ |
D | depth.c | 74 case GL_EQUAL: in depth_func()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 295 test_1.expected_gen_spacing_value = GL_EQUAL; in iterate() 376 test_4.expected_gen_spacing_value = GL_EQUAL; in iterate()
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/external/mesa3d/src/mesa/swrast/ |
D | s_alpha.c | 71 case GL_EQUAL: \
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 56 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); in st_compare_func_to_pipe()
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