/external/angle/src/common/ |
D | utilities.cpp | 124 case GL_FLOAT_MAT3x4: in VariableComponentType() 356 case GL_FLOAT_MAT3x4: in VariableRowCount() 427 case GL_FLOAT_MAT3x4: in VariableColumnCount() 576 case GL_FLOAT_MAT3x4: in TransposeMatrixType() 579 return GL_FLOAT_MAT3x4; in TransposeMatrixType() 738 case GL_FLOAT_MAT3x4: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 44 {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4, 50 {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3, 206 case GL_FLOAT_MAT3x4: in GetTypeInfoIndex()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 44 GL_FLOAT_MAT3x4, // 26 63 GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3};
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/external/angle/src/compiler/translator/ |
D | VariablePacker.cpp | 346 case GL_FLOAT_MAT3x4: in GetTypePackingComponentsPerRow() 379 case GL_FLOAT_MAT3x4: in GetTypePackingRows()
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D | util.cpp | 249 return GL_FLOAT_MAT3x4; in GLVariableType() 633 case GL_FLOAT_MAT3x4: in GetShaderVariableBasicType()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 67 #define GL_FLOAT_MAT3x4 0x8B68 macro
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D | reflection.cpp | 912 case 4: return GL_FLOAT_MAT3x4; in mapToGlType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 67 #define GL_FLOAT_MAT3x4 0x8B68 macro
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D | reflection.cpp | 912 case 4: return GL_FLOAT_MAT3x4; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 83 case GL_FLOAT_MAT3x4: in UniformComponentCount() 113 case GL_FLOAT_MAT3x4: in UniformComponentType() 242 case GL_FLOAT_MAT3x4: in VariableRowCount() 276 case GL_FLOAT_MAT3x4: in VariableColumnCount()
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D | Program.cpp | 581 case GL_FLOAT_MAT3x4: in setUniformMatrixfv() 669 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x4); in setUniformMatrix3x4fv() 1124 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 69 AttribType("mat3x4", 3, GL_FLOAT_MAT3x4), in createAttributeLocationTests()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 546 case GL_FLOAT_MAT3x4: in PrintVariable()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 62 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1158 case GL_FLOAT_MAT3x4: return TYPE_FLOAT_MAT3X4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 975 case GL_FLOAT_MAT3x4: return "GL_FLOAT_MAT3x4";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 467 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 76 case GL_FLOAT_MAT3x4: in HLSLMatrixTypeString()
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 878 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x4, program, location, count, in ValidateProgramUniformMatrix3x4fv()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 465 case GL_FLOAT_MAT3x4: in fill() 1479 case GL_FLOAT_MAT3x4: in setUniform()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 570 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 956 #define GL_FLOAT_MAT3x4 0x8B68 macro
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