Home
last modified time | relevance | path

Searched refs:GL_FLOAT_MAT4 (Results 1 – 25 of 53) sorted by relevance

123

/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp319 case GL_FLOAT_MAT4: return true; in compareVarying()
323 case GL_FLOAT_MAT4: return false; in compareVarying()
336 case GL_FLOAT_MAT4: return false; in compareVarying()
349 case GL_FLOAT_MAT4: return false; in compareVarying()
362 case GL_FLOAT_MAT4: return false; in compareVarying()
375 case GL_FLOAT_MAT4: return false; in compareVarying()
Dutilities.cpp86 case GL_FLOAT_MAT4: in UniformComponentCount()
114 case GL_FLOAT_MAT4: in UniformComponentType()
240 case GL_FLOAT_MAT4: in VariableRowCount()
282 case GL_FLOAT_MAT4: in VariableColumnCount()
DProgram.cpp585 case GL_FLOAT_MAT4: in setUniformMatrixfv()
674 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv()
1127 case GL_FLOAT_MAT4: applyUniformMatrix4fv(device, location, size, f); break; in applyUniforms()
/external/angle/src/common/
Dutilities.cpp119 case GL_FLOAT_MAT4: in VariableComponentType()
251 case GL_FLOAT_MAT4: in GetGLSLTypeString()
354 case GL_FLOAT_MAT4: in VariableRowCount()
433 case GL_FLOAT_MAT4: in VariableColumnCount()
566 case GL_FLOAT_MAT4: in TransposeMatrixType()
567 return GL_FLOAT_MAT4; in TransposeMatrixType()
736 case GL_FLOAT_MAT4: in VariableSortOrder()
Duniform_type_info_autogen.cpp46 {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, SamplerFormat::InvalidEnum, 4, 4,
208 case GL_FLOAT_MAT4: in GetTypeInfoIndex()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp51 AttribType("mat4", 4, GL_FLOAT_MAT4), in createAttributeLocationTests()
73 AttribType("mat4x4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
85 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
/external/angle/src/compiler/translator/
DVariablePacker.cpp343 case GL_FLOAT_MAT4: in GetTypePackingComponentsPerRow()
377 case GL_FLOAT_MAT4: in GetTypePackingRows()
Dutil.cpp265 return GL_FLOAT_MAT4; in GLVariableType()
625 case GL_FLOAT_MAT4: in GetShaderVariableBasicType()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dgl_types.h63 #define GL_FLOAT_MAT4 0x8B5C macro
Dreflection.cpp919 case 4: return GL_FLOAT_MAT4; in mapToGlType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h63 #define GL_FLOAT_MAT4 0x8B5C macro
Dreflection.cpp919 case 4: return GL_FLOAT_MAT4; in mapToGlType()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp58 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
/external/angle/src/libANGLE/
DVaryingPacking_unittest.cpp103 ASSERT_FALSE(packVaryings(1, MakeVaryings(GL_FLOAT_MAT4, 1, 0))); in TEST_P()
DvalidationES31.cpp823 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count, in ValidateProgramUniformMatrix4fv()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp18 GL_FLOAT_MAT4, // 0
/external/angle/samples/shader_translator/
Dshader_translator.cpp531 case GL_FLOAT_MAT4: in PrintVariable()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h57 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1162 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4; in getDataTypeFromGLType()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h412 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h391 #define GL_FLOAT_MAT4 0x8B5C macro
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp66 case GL_FLOAT_MAT4: in HLSLMatrixTypeString()
/external/mesa3d/include/GLES2/
Dgl2.h326 #define GL_FLOAT_MAT4 0x8B5C macro
/external/angle/include/GLES2/
Dgl2.h326 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/include/GLES2/
Dgl2.h326 #define GL_FLOAT_MAT4 0x8B5C macro

123