/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 319 case GL_FLOAT_MAT4: return true; in compareVarying() 323 case GL_FLOAT_MAT4: return false; in compareVarying() 336 case GL_FLOAT_MAT4: return false; in compareVarying() 349 case GL_FLOAT_MAT4: return false; in compareVarying() 362 case GL_FLOAT_MAT4: return false; in compareVarying() 375 case GL_FLOAT_MAT4: return false; in compareVarying()
|
D | utilities.cpp | 86 case GL_FLOAT_MAT4: in UniformComponentCount() 114 case GL_FLOAT_MAT4: in UniformComponentType() 240 case GL_FLOAT_MAT4: in VariableRowCount() 282 case GL_FLOAT_MAT4: in VariableColumnCount()
|
D | Program.cpp | 585 case GL_FLOAT_MAT4: in setUniformMatrixfv() 674 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv() 1127 case GL_FLOAT_MAT4: applyUniformMatrix4fv(device, location, size, f); break; in applyUniforms()
|
/external/angle/src/common/ |
D | utilities.cpp | 119 case GL_FLOAT_MAT4: in VariableComponentType() 251 case GL_FLOAT_MAT4: in GetGLSLTypeString() 354 case GL_FLOAT_MAT4: in VariableRowCount() 433 case GL_FLOAT_MAT4: in VariableColumnCount() 566 case GL_FLOAT_MAT4: in TransposeMatrixType() 567 return GL_FLOAT_MAT4; in TransposeMatrixType() 736 case GL_FLOAT_MAT4: in VariableSortOrder()
|
D | uniform_type_info_autogen.cpp | 46 {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, SamplerFormat::InvalidEnum, 4, 4, 208 case GL_FLOAT_MAT4: in GetTypeInfoIndex()
|
/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 51 AttribType("mat4", 4, GL_FLOAT_MAT4), in createAttributeLocationTests() 73 AttribType("mat4x4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests() 85 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
|
/external/angle/src/compiler/translator/ |
D | VariablePacker.cpp | 343 case GL_FLOAT_MAT4: in GetTypePackingComponentsPerRow() 377 case GL_FLOAT_MAT4: in GetTypePackingRows()
|
D | util.cpp | 265 return GL_FLOAT_MAT4; in GLVariableType() 625 case GL_FLOAT_MAT4: in GetShaderVariableBasicType()
|
/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 63 #define GL_FLOAT_MAT4 0x8B5C macro
|
D | reflection.cpp | 919 case 4: return GL_FLOAT_MAT4; in mapToGlType()
|
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 63 #define GL_FLOAT_MAT4 0x8B5C macro
|
D | reflection.cpp | 919 case 4: return GL_FLOAT_MAT4; in mapToGlType()
|
/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 58 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
|
/external/angle/src/libANGLE/ |
D | VaryingPacking_unittest.cpp | 103 ASSERT_FALSE(packVaryings(1, MakeVaryings(GL_FLOAT_MAT4, 1, 0))); in TEST_P()
|
D | validationES31.cpp | 823 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count, in ValidateProgramUniformMatrix4fv()
|
/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 18 GL_FLOAT_MAT4, // 0
|
/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 531 case GL_FLOAT_MAT4: in PrintVariable()
|
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 57 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
|
/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1162 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4; in getDataTypeFromGLType()
|
/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 412 #define GL_FLOAT_MAT4 0x8B5C macro
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 391 #define GL_FLOAT_MAT4 0x8B5C macro
|
/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 66 case GL_FLOAT_MAT4: in HLSLMatrixTypeString()
|
/external/mesa3d/include/GLES2/ |
D | gl2.h | 326 #define GL_FLOAT_MAT4 0x8B5C macro
|
/external/angle/include/GLES2/ |
D | gl2.h | 326 #define GL_FLOAT_MAT4 0x8B5C macro
|
/external/swiftshader/include/GLES2/ |
D | gl2.h | 326 #define GL_FLOAT_MAT4 0x8B5C macro
|