/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 27 GL_FLOAT_VEC2, // 9 126 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST() 127 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST() 128 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST() 219 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, num_elements_per_array)); in TEST() 243 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST() 244 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST() 246 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 328 case GL_FLOAT_VEC2: return true; in compareVarying() 341 case GL_FLOAT_VEC2: return true; in compareVarying() 354 case GL_FLOAT_VEC2: return true; in compareVarying() 367 case GL_FLOAT_VEC2: return true; in compareVarying() 372 case GL_FLOAT_VEC2: in compareVarying() 380 case GL_FLOAT_VEC2: return true; in compareVarying()
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D | utilities.cpp | 60 case GL_FLOAT_VEC2: in UniformComponentCount() 105 case GL_FLOAT_VEC2: in UniformComponentType() 203 case GL_FLOAT_VEC2: in VariableRowCount() 263 case GL_FLOAT_VEC2: in VariableColumnCount()
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D | Program.cpp | 499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() 1116 case GL_FLOAT_VEC2: applyUniform2fv(device, location, size, f); break; in applyUniforms()
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/external/angle/src/libANGLE/ |
D | VaryingPacking_unittest.cpp | 122 AddVaryings(&varyings, GL_FLOAT_VEC2, 1, 0); in TEST_P() 129 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings + 1, 0))); in TEST_P() 135 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2, 0))); in TEST_P() 141 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2 + 1, 0))); in TEST_P()
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D | validationES2.h | 31 return ValidateUniform(context, GL_FLOAT_VEC2, location, 1); in ValidateUniform2f()
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/external/angle/src/common/ |
D | utilities.cpp | 114 case GL_FLOAT_VEC2: in VariableComponentType() 235 case GL_FLOAT_VEC2: in GetGLSLTypeString() 267 case GL_FLOAT_VEC2: in VariableBoolVectorType() 297 case GL_FLOAT_VEC2: in VariableRowCount() 414 case GL_FLOAT_VEC2: in VariableColumnCount() 768 case GL_FLOAT_VEC2: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 52 {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, 214 case GL_FLOAT_VEC2: in GetTypeInfoIndex()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 45 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests() 79 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 27 #define GL_FLOAT_VEC2 0x8B50 macro
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D | reflection.cpp | 885 case EbtFloat: return GL_FLOAT_VEC2 + offset; in mapToGlType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 27 #define GL_FLOAT_VEC2 0x8B50 macro
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D | reflection.cpp | 885 case EbtFloat: return GL_FLOAT_VEC2 + offset; in mapToGlType()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 52 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
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/external/angle/src/compiler/translator/ |
D | util.cpp | 209 return GL_FLOAT_VEC2; in GLVariableType() 615 case GL_FLOAT_VEC2: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 362 case GL_FLOAT_VEC2: in GetTypePackingComponentsPerRow()
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/external/mesa3d/src/compiler/glsl/ |
D | opt_dead_builtin_varyings.cpp | 113 var->type->gl_type != GL_FLOAT_VEC2 && in visit_enter()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 480 case GL_FLOAT_VEC2: in PrintVariable()
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 155 case GL_FLOAT_VEC2: in generateToVec4Expression() 1402 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate() 1492 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1148 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2; in getDataTypeFromGLType()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 413 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 550 setUniformImpl(location, count, v, GL_FLOAT_VEC2); in setUniform2fv()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/angle/src/tests/gl_tests/ |
D | ProgramInterfaceTest.cpp | 1207 EXPECT_EQ(GL_FLOAT_VEC2, params[0]); // type in TEST_P()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 632 setUniformImpl(location, count, v, GL_FLOAT_VEC2);
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