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Searched refs:GL_FLOAT_VEC2 (Results 1 – 25 of 58) sorted by relevance

123

/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp27 GL_FLOAT_VEC2, // 9
126 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST()
127 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST()
128 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST()
219 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, num_elements_per_array)); in TEST()
243 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST()
244 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST()
246 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp328 case GL_FLOAT_VEC2: return true; in compareVarying()
341 case GL_FLOAT_VEC2: return true; in compareVarying()
354 case GL_FLOAT_VEC2: return true; in compareVarying()
367 case GL_FLOAT_VEC2: return true; in compareVarying()
372 case GL_FLOAT_VEC2: in compareVarying()
380 case GL_FLOAT_VEC2: return true; in compareVarying()
Dutilities.cpp60 case GL_FLOAT_VEC2: in UniformComponentCount()
105 case GL_FLOAT_VEC2: in UniformComponentType()
203 case GL_FLOAT_VEC2: in VariableRowCount()
263 case GL_FLOAT_VEC2: in VariableColumnCount()
DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1116 case GL_FLOAT_VEC2: applyUniform2fv(device, location, size, f); break; in applyUniforms()
/external/angle/src/libANGLE/
DVaryingPacking_unittest.cpp122 AddVaryings(&varyings, GL_FLOAT_VEC2, 1, 0); in TEST_P()
129 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings + 1, 0))); in TEST_P()
135 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2, 0))); in TEST_P()
141 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2 + 1, 0))); in TEST_P()
DvalidationES2.h31 return ValidateUniform(context, GL_FLOAT_VEC2, location, 1); in ValidateUniform2f()
/external/angle/src/common/
Dutilities.cpp114 case GL_FLOAT_VEC2: in VariableComponentType()
235 case GL_FLOAT_VEC2: in GetGLSLTypeString()
267 case GL_FLOAT_VEC2: in VariableBoolVectorType()
297 case GL_FLOAT_VEC2: in VariableRowCount()
414 case GL_FLOAT_VEC2: in VariableColumnCount()
768 case GL_FLOAT_VEC2: in VariableSortOrder()
Duniform_type_info_autogen.cpp52 {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2,
214 case GL_FLOAT_VEC2: in GetTypeInfoIndex()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp45 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
79 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dgl_types.h27 #define GL_FLOAT_VEC2 0x8B50 macro
Dreflection.cpp885 case EbtFloat: return GL_FLOAT_VEC2 + offset; in mapToGlType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h27 #define GL_FLOAT_VEC2 0x8B50 macro
Dreflection.cpp885 case EbtFloat: return GL_FLOAT_VEC2 + offset; in mapToGlType()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp52 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
/external/angle/src/compiler/translator/
Dutil.cpp209 return GL_FLOAT_VEC2; in GLVariableType()
615 case GL_FLOAT_VEC2: in GetShaderVariableBasicType()
DVariablePacker.cpp362 case GL_FLOAT_VEC2: in GetTypePackingComponentsPerRow()
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp113 var->type->gl_type != GL_FLOAT_VEC2 && in visit_enter()
/external/angle/samples/shader_translator/
Dshader_translator.cpp480 case GL_FLOAT_VEC2: in PrintVariable()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp155 case GL_FLOAT_VEC2: in generateToVec4Expression()
1402 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
1492 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1148 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2; in getDataTypeFromGLType()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h413 #define GL_FLOAT_VEC2 0x8B50 macro
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp550 setUniformImpl(location, count, v, GL_FLOAT_VEC2); in setUniform2fv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/angle/src/tests/gl_tests/
DProgramInterfaceTest.cpp1207 EXPECT_EQ(GL_FLOAT_VEC2, params[0]); // type in TEST_P()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm632 setUniformImpl(location, count, v, GL_FLOAT_VEC2);

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