/external/angle/src/libANGLE/ |
D | VaryingPacking_unittest.cpp | 109 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings + 1, 0))); in TEST_P() 115 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2 + 1, 2))); in TEST_P() 121 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings, 0); in TEST_P() 148 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P() 156 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 327 case GL_FLOAT_VEC3: return true; in compareVarying() 340 case GL_FLOAT_VEC3: return true; in compareVarying() 353 case GL_FLOAT_VEC3: return true; in compareVarying() 359 case GL_FLOAT_VEC3: in compareVarying() 366 case GL_FLOAT_VEC3: return true; in compareVarying() 379 case GL_FLOAT_VEC3: return false; in compareVarying()
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D | utilities.cpp | 66 case GL_FLOAT_VEC3: in UniformComponentCount() 106 case GL_FLOAT_VEC3: in UniformComponentType() 208 case GL_FLOAT_VEC3: in VariableRowCount() 272 case GL_FLOAT_VEC3: in VariableColumnCount()
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D | Program.cpp | 499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() 1117 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break; in applyUniforms()
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/external/angle/src/common/ |
D | utilities.cpp | 115 case GL_FLOAT_VEC3: in VariableComponentType() 237 case GL_FLOAT_VEC3: in GetGLSLTypeString() 271 case GL_FLOAT_VEC3: in VariableBoolVectorType() 301 case GL_FLOAT_VEC3: in VariableRowCount() 422 case GL_FLOAT_VEC3: in VariableColumnCount() 761 case GL_FLOAT_VEC3: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 216 case GL_FLOAT_VEC3: in GetTypeInfoIndex()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests() 80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 28 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 28 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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/external/angle/src/compiler/translator/ |
D | util.cpp | 211 return GL_FLOAT_VEC3; in GLVariableType() 617 case GL_FLOAT_VEC3: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 357 case GL_FLOAT_VEC3: in GetTypePackingComponentsPerRow()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 416 case GL_FLOAT_VEC3: in fill() 1455 case GL_FLOAT_VEC3: in setUniform() 2199 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3))); in Run() 2312 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run() 2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run() 2354 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8))); in Run() 2374 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CS… in Run() 2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3))); in Run() 2412 …Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_… in Run() 2416 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::Implicit())); in Run()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 24 GL_FLOAT_VEC3, // 6
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D | ShaderVariable_test.cpp | 43 ShaderVariable y(GL_FLOAT_VEC3); in TEST()
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/external/angle/src/tests/gl_tests/ |
D | ProgramInterfaceTest.cpp | 722 EXPECT_EQ(GL_FLOAT_VEC3, params[12]); // type in TEST_P() 1198 EXPECT_EQ(GL_FLOAT_VEC3, params[0]); // type in TEST_P()
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/external/mesa3d/src/compiler/glsl/ |
D | opt_dead_builtin_varyings.cpp | 114 var->type->gl_type != GL_FLOAT_VEC3 && in visit_enter()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 483 case GL_FLOAT_VEC3: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1149 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 414 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 555 setUniformImpl(location, count, v, GL_FLOAT_VEC3); in setUniform3fv()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 380 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run() 755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run() 1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run() 1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run() 1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; in Run()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 637 setUniformImpl(location, count, v, GL_FLOAT_VEC3);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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