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Searched refs:GL_FLOAT_VEC3 (Results 1 – 25 of 56) sorted by relevance

123

/external/angle/src/libANGLE/
DVaryingPacking_unittest.cpp109 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings + 1, 0))); in TEST_P()
115 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2 + 1, 2))); in TEST_P()
121 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings, 0); in TEST_P()
148 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P()
156 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp327 case GL_FLOAT_VEC3: return true; in compareVarying()
340 case GL_FLOAT_VEC3: return true; in compareVarying()
353 case GL_FLOAT_VEC3: return true; in compareVarying()
359 case GL_FLOAT_VEC3: in compareVarying()
366 case GL_FLOAT_VEC3: return true; in compareVarying()
379 case GL_FLOAT_VEC3: return false; in compareVarying()
Dutilities.cpp66 case GL_FLOAT_VEC3: in UniformComponentCount()
106 case GL_FLOAT_VEC3: in UniformComponentType()
208 case GL_FLOAT_VEC3: in VariableRowCount()
272 case GL_FLOAT_VEC3: in VariableColumnCount()
DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1117 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break; in applyUniforms()
/external/angle/src/common/
Dutilities.cpp115 case GL_FLOAT_VEC3: in VariableComponentType()
237 case GL_FLOAT_VEC3: in GetGLSLTypeString()
271 case GL_FLOAT_VEC3: in VariableBoolVectorType()
301 case GL_FLOAT_VEC3: in VariableRowCount()
422 case GL_FLOAT_VEC3: in VariableColumnCount()
761 case GL_FLOAT_VEC3: in VariableSortOrder()
Duniform_type_info_autogen.cpp54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
216 case GL_FLOAT_VEC3: in GetTypeInfoIndex()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
/external/angle/src/compiler/translator/
Dutil.cpp211 return GL_FLOAT_VEC3; in GLVariableType()
617 case GL_FLOAT_VEC3: in GetShaderVariableBasicType()
DVariablePacker.cpp357 case GL_FLOAT_VEC3: in GetTypePackingComponentsPerRow()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp416 case GL_FLOAT_VEC3: in fill()
1455 case GL_FLOAT_VEC3: in setUniform()
2199 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3))); in Run()
2312 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run()
2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run()
2354 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8))); in Run()
2374 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CS… in Run()
2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3))); in Run()
2412 …Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_… in Run()
2416 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::Implicit())); in Run()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp24 GL_FLOAT_VEC3, // 6
DShaderVariable_test.cpp43 ShaderVariable y(GL_FLOAT_VEC3); in TEST()
/external/angle/src/tests/gl_tests/
DProgramInterfaceTest.cpp722 EXPECT_EQ(GL_FLOAT_VEC3, params[12]); // type in TEST_P()
1198 EXPECT_EQ(GL_FLOAT_VEC3, params[0]); // type in TEST_P()
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp114 var->type->gl_type != GL_FLOAT_VEC3 && in visit_enter()
/external/angle/samples/shader_translator/
Dshader_translator.cpp483 case GL_FLOAT_VEC3: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1149 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h414 #define GL_FLOAT_VEC3 0x8B51 macro
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp555 setUniformImpl(location, count, v, GL_FLOAT_VEC3); in setUniform3fv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run()
755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run()
1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; in Run()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm637 setUniformImpl(location, count, v, GL_FLOAT_VEC3);
/external/mesa3d/include/GLES2/
Dgl2.h315 #define GL_FLOAT_VEC3 0x8B51 macro

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