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Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 25 of 162) sorted by relevance

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/external/angle/src/tests/gl_tests/
DWebGLFramebufferTest.cpp52 ((allowedStatuses & ALLOW_COMPLETE) && (status == GL_FRAMEBUFFER_COMPLETE)) || in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth()
531 (expected != GL_FRAMEBUFFER_COMPLETE && actual == GL_FRAMEBUFFER_UNSUPPORTED)); in checkFramebuffer()
585 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testUsingIncompleteFramebuffer()
622 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testFramebufferIncompleteAttachment()
630 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testFramebufferIncompleteAttachment()
650 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testFramebufferIncompleteMissingAttachment()
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DFramebufferTest.cpp22 EXPECT_TRUE(status == GL_FRAMEBUFFER_COMPLETE || status == GL_FRAMEBUFFER_UNSUPPORTED); in ExpectFramebufferCompleteOrUnsupported()
298 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
351 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P()
403 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
498 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
522 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
658 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
674 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
703 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
719 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DMultisampleCompatibilityTest.cpp77 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), in prepareForDraw()
93 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), in prepareForDraw()
305 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
319 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
DTextureMultisampleTest.cpp432 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
477 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
805 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
818 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
832 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
856 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
948 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
1007 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
DRobustResourceInitTest.cpp465 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
483 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
629 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
692 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
770 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
802 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
854 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
888 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
904 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1222 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
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DBlitFramebufferANGLETest.cpp103 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
123 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
135 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
147 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
159 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
179 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
198 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
212 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
228 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
242 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
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DDepthStencilFormatsTest.cpp301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase()
313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
632 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P()
646 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
750 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
847 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DCopyTexImageTest.cpp410 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
420 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
452 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
479 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
686 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture()
705 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
DStateChangeTest.cpp145 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
164 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
184 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
201 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
222 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
243 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
264 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
615 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
634 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
696 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DFramebufferMultiviewTest.cpp276 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
343 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
371 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
453 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DCopyTextureTest.cpp441 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopyTexture()
503 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopySubTexture()
579 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
686 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
834 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
951 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1047 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1115 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1179 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DWebGLCompatibilityTest.cpp203 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, framebufferStatus); in TestFloatTextureFormat()
244 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend()
1249 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1278 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2010 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2337 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2445 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2577 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in drawBuffersEXTFeedbackLoop()
2685 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2728 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in drawBuffersFeedbackLoop()
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DDiscardFramebufferEXTTest.cpp83 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DTextureRectangleTest.cpp274 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
365 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp161 …expect_fbo_status(target, GL_FRAMEBUFFER_COMPLETE, "framebuffer with an attachment should be compl… in begin_fbo_with_multisample_renderbuffer()
359 expect_fbo_status(target, GL_FRAMEBUFFER_COMPLETE, "Default framebuffer should be complete"); in iterate()
427 expect_fbo_status(target, GL_FRAMEBUFFER_COMPLETE, in iterate()
578 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no atta… in iterate()
609 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validat… in iterate()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
306 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
/external/angle/src/tests/perf_tests/
DBlitFramebufferPerf.cpp169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
/external/angle/src/tests/egl_tests/
DEGLSurfacelessContextTest.cpp102 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in createFramebuffer()
187 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
/external/OpenCL-CTS/test_common/gles/
Dgl_headers.h47 #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt78 * Otherwise, GL_FRAMEBUFFER_COMPLETE must be returned.
95 expected to return GL_FRAMEBUFFER_COMPLETE.
107 GL_FRAMEBUFFER_COMPLETE when the attachments have the same number of samples
/external/deqp/modules/gles3/functional/
Des3fFboMultisampleTests.cpp286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlTextureFrameBuffer.java107 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { in setSize()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp156 if (m_draw_fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in iterate()
161 if (m_read_fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in iterate()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp542 if (status != GL_FRAMEBUFFER_COMPLETE) in copySubTexture()
664 if (status != GL_FRAMEBUFFER_COMPLETE) in copySubTextureCPUReadback()
706 ASSERT(status == GL_FRAMEBUFFER_COMPLETE); in copySubTextureCPUReadback()
787 if (status != GL_FRAMEBUFFER_COMPLETE) in copyTexSubImage()
833 if (status == GL_FRAMEBUFFER_COMPLETE) in clearRenderableTexture()
860 if (status == GL_FRAMEBUFFER_COMPLETE) in clearRenderableTexture()
892 if (status == GL_FRAMEBUFFER_COMPLETE) in clearRenderableTexture()
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp105 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in iterate()

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