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Searched refs:GL_HIGH_FLOAT (Results 1 – 25 of 32) sorted by relevance

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/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp95 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in validateDepthRangeShader()
310 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, attribute.precision); in TEST_F()
345 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F()
383 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F()
436 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F()
484 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F()
531 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F()
680 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision); in TEST_F()
703 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision); in TEST_F()
830 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F()
[all …]
/external/angle/src/compiler/translator/
DCollectVariables.cpp422 nearInfo.precision = GL_HIGH_FLOAT; in visitSymbol()
430 farInfo.precision = GL_HIGH_FLOAT; in visitSymbol()
438 diffInfo.precision = GL_HIGH_FLOAT; in visitSymbol()
Dutil.cpp453 return GL_HIGH_FLOAT; in GLVariablePrecision()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test()
2327 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
2333 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h925 #define GL_HIGH_FLOAT 0x8DF2 macro
Drenderergl_utils.cpp654 caps->vertexHighpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_FLOAT); in GenerateCaps()
657 caps->fragmentHighpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_FLOAT); in GenerateCaps()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3566 if (m_precisionType == GL_HIGH_FLOAT) in test()
3696 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
3702 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/mesa3d/include/GLES2/
Dgl2.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/angle/include/GLES2/
Dgl2.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/include/GLES2/
Dgl2.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1554 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h445 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/angle/include/GLES3/
Dgl3.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
Dgl31.h348 #define GL_HIGH_FLOAT 0x8DF2 macro
Dgl32.h348 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/include/GLES3/
Dgl3.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
Dgl31.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
Dgl32.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c2268 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/swiftshader/include/GLES3/
Dgl3.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1217 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/angle/src/libANGLE/
DContext.cpp6287 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
6316 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp184 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3209 case GL_HIGH_FLOAT: in GetShaderPrecisionFormat()

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