/external/angle/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 1122 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F() 1155 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F() 1249 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F() 1281 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F() 1313 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F() 1345 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
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/external/angle/src/compiler/translator/ |
D | util.cpp | 470 return GL_HIGH_INT; in GLVariablePrecision()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2219 …Type == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test() 2330 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init() 2336 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 926 #define GL_HIGH_INT 0x8DF5 macro
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D | renderergl_utils.cpp | 661 caps->vertexHighpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_INT); in GenerateCaps() 664 caps->fragmentHighpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_INT); in GenerateCaps()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 424 #define GL_HIGH_INT 0x8DF5 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1557 case GL_HIGH_INT: return "GL_HIGH_INT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 448 #define GL_HIGH_INT 0x8DF5 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3699 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init() 3705 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
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/external/angle/include/GLES3/ |
D | gl3.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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D | gl31.h | 351 #define GL_HIGH_INT 0x8DF5 macro
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D | gl32.h | 351 #define GL_HIGH_INT 0x8DF5 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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D | gl31.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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D | gl32.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 2277 case GL_HIGH_INT: in _mesa_GetShaderPrecisionFormat()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1220 #define GL_HIGH_INT 0x8DF5 macro
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/external/angle/src/libANGLE/ |
D | Context.cpp | 6297 case GL_HIGH_INT: in getShaderPrecisionFormat() 6326 case GL_HIGH_INT: in getShaderPrecisionFormat()
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D | validationES2.cpp | 4964 case GL_HIGH_INT: in ValidateGetShaderPrecisionFormat()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 196 case EbpHigh: return GL_HIGH_INT; in glVariablePrecision()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3217 case GL_HIGH_INT: in GetShaderPrecisionFormat()
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