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Searched refs:GL_HIGH_INT (Results 1 – 25 of 32) sorted by relevance

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/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp1122 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
1155 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
1249 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
1281 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
1313 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
1345 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
/external/angle/src/compiler/translator/
Dutil.cpp470 return GL_HIGH_INT; in GLVariablePrecision()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2219 …Type == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test()
2330 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init()
2336 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h926 #define GL_HIGH_INT 0x8DF5 macro
Drenderergl_utils.cpp661 caps->vertexHighpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_INT); in GenerateCaps()
664 caps->fragmentHighpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_INT); in GenerateCaps()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h424 #define GL_HIGH_INT 0x8DF5 macro
/external/mesa3d/include/GLES2/
Dgl2.h349 #define GL_HIGH_INT 0x8DF5 macro
/external/angle/include/GLES2/
Dgl2.h349 #define GL_HIGH_INT 0x8DF5 macro
/external/swiftshader/include/GLES2/
Dgl2.h349 #define GL_HIGH_INT 0x8DF5 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1557 case GL_HIGH_INT: return "GL_HIGH_INT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h448 #define GL_HIGH_INT 0x8DF5 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3699 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init()
3705 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
/external/angle/include/GLES3/
Dgl3.h349 #define GL_HIGH_INT 0x8DF5 macro
Dgl31.h351 #define GL_HIGH_INT 0x8DF5 macro
Dgl32.h351 #define GL_HIGH_INT 0x8DF5 macro
/external/mesa3d/include/GLES3/
Dgl3.h349 #define GL_HIGH_INT 0x8DF5 macro
Dgl31.h349 #define GL_HIGH_INT 0x8DF5 macro
Dgl32.h349 #define GL_HIGH_INT 0x8DF5 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c2277 case GL_HIGH_INT: in _mesa_GetShaderPrecisionFormat()
/external/swiftshader/include/GLES3/
Dgl3.h349 #define GL_HIGH_INT 0x8DF5 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1220 #define GL_HIGH_INT 0x8DF5 macro
/external/angle/src/libANGLE/
DContext.cpp6297 case GL_HIGH_INT: in getShaderPrecisionFormat()
6326 case GL_HIGH_INT: in getShaderPrecisionFormat()
DvalidationES2.cpp4964 case GL_HIGH_INT: in ValidateGetShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp196 case EbpHigh: return GL_HIGH_INT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3217 case GL_HIGH_INT: in GetShaderPrecisionFormat()

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