Home
last modified time | relevance | path

Searched refs:GL_INT_VEC3 (Results 1 – 25 of 49) sorted by relevance

12

/external/angle/src/common/
Dutilities.cpp152 case GL_INT_VEC3: in VariableComponentType()
231 case GL_INT_VEC3: in GetGLSLTypeString()
272 case GL_INT_VEC3: in VariableBoolVectorType()
302 case GL_INT_VEC3: in VariableRowCount()
423 case GL_INT_VEC3: in VariableColumnCount()
762 case GL_INT_VEC3: in VariableSortOrder()
Duniform_type_info_autogen.cpp98 {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
252 case GL_INT_VEC3: in GetTypeInfoIndex()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dgl_types.h38 #define GL_INT_VEC3 0x8B54 macro
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h38 #define GL_INT_VEC3 0x8B54 macro
/external/angle/src/compiler/translator/
Dutil.cpp294 return GL_INT_VEC3; in GLVariableType()
643 case GL_INT_VEC3: in GetShaderVariableBasicType()
DVariablePacker.cpp358 case GL_INT_VEC3: in GetTypePackingComponentsPerRow()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp64 case GL_INT_VEC3: in UniformComponentCount()
137 case GL_INT_VEC3: in UniformComponentType()
206 case GL_INT_VEC3: in VariableRowCount()
270 case GL_INT_VEC3: in VariableColumnCount()
DProgram.cpp742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv()
1147 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break; in applyUniforms()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp25 GL_INT_VEC3, // 7
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp55 AttribType("ivec3", 1, GL_INT_VEC3), in createAttributeLocationTests()
/external/angle/samples/shader_translator/
Dshader_translator.cpp495 case GL_INT_VEC3: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1183 case GL_INT_VEC3: return TYPE_INT_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl959 case GL_INT_VEC3: return "GL_INT_VEC3";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h420 #define GL_INT_VEC3 0x8B54 macro
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp584 setUniformImpl(location, count, v, GL_INT_VEC3); in setUniform3iv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h383 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp491 case GL_INT_VEC3: in fill()
1495 case GL_INT_VEC3: in setUniform()
2201 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC3, Loc::C(1))); in Run()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm657 setUniformImpl(location, count, v, GL_INT_VEC3);
/external/mesa3d/include/GLES2/
Dgl2.h318 #define GL_INT_VEC3 0x8B54 macro
/external/angle/include/GLES2/
Dgl2.h318 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/include/GLES2/
Dgl2.h318 #define GL_INT_VEC3 0x8B54 macro
/external/angle/src/libANGLE/
DvalidationES31.cpp710 return ValidateProgramUniform(context, GL_INT_VEC3, program, location, count); in ValidateProgramUniform3iv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h407 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp159 case GL_INT_VEC3: in generateToVec4Expression()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1332 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FAL… in test()

12