/external/angle/src/common/ |
D | utilities.cpp | 153 case GL_INT_VEC4: in VariableComponentType() 233 case GL_INT_VEC4: in GetGLSLTypeString() 276 case GL_INT_VEC4: in VariableBoolVectorType() 306 case GL_INT_VEC4: in VariableRowCount() 431 case GL_INT_VEC4: in VariableColumnCount() 749 case GL_INT_VEC4: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 100 {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, 254 case GL_INT_VEC4: in GetTypeInfoIndex()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 39 #define GL_INT_VEC4 0x8B55 macro
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 39 #define GL_INT_VEC4 0x8B55 macro
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/external/angle/src/compiler/translator/ |
D | util.cpp | 296 return GL_INT_VEC4; in GLVariableType() 645 case GL_INT_VEC4: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 350 case GL_INT_VEC4: in GetTypePackingComponentsPerRow()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 71 case GL_INT_VEC4: in UniformComponentCount() 138 case GL_INT_VEC4: in UniformComponentType() 212 case GL_INT_VEC4: in VariableRowCount() 280 case GL_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 1148 case GL_INT_VEC4: applyUniform4iv(device, location, size, i); break; in applyUniforms()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 21 GL_INT_VEC4, // 3
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 56 AttribType("ivec4", 1, GL_INT_VEC4), in createAttributeLocationTests()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 498 case GL_INT_VEC4: in PrintVariable()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 496 case GL_INT_VEC4: in fill() 1498 case GL_INT_VEC4: in setUniform() 2314 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC4, Loc::C(10))); in Run() 2331 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 1), Loc::C(12))); in Run() 2392 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 2), Loc::C(8))); in Run()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1184 case GL_INT_VEC4: return TYPE_INT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 960 case GL_INT_VEC4: return "GL_INT_VEC4";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 421 #define GL_INT_VEC4 0x8B55 macro
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 589 setUniformImpl(location, count, v, GL_INT_VEC4); in setUniform4iv()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 384 #define GL_INT_VEC4 0x8B55 macro
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 662 setUniformImpl(location, count, v, GL_INT_VEC4);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 719 return ValidateProgramUniform(context, GL_INT_VEC4, program, location, count); in ValidateProgramUniform4iv()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 408 #define GL_INT_VEC4 0x8B55 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 641 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run() 1055 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run() 1884 GLint expected[] = { 2, GL_INT_VEC4, 1 }; in Run()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1333 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FAL… in test()
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