/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 137 …GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = … in StencilOp() 263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil() 434 …push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 439 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() 443 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init() 452 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init() 463 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init() 472 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); in init() 478 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); in init() 485 …push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KEEP)); in init() [all …]
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D | es3fFboStencilbufferTests.cpp | 109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render() 206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
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D | es3fNegativeFragmentApiTests.cpp | 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init() 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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D | es3fFboInvalidateTests.cpp | 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() [all …]
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D | es3fFboMultisampleTests.cpp | 148 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 208 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
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D | es3fFramebufferBlitTests.cpp | 540 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in render() 578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in render() 588 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
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D | es3fDepthStencilClearTests.cpp | 367 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in renderGL()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 134 …GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = … in StencilOp() 260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil() 431 …push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 436 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() 440 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init() 449 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init() 460 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init() 469 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); in init() 475 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); in init() 482 …push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KEEP)); in init() [all …]
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D | es2fNegativeFragmentApiTests.cpp | 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init() 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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D | es2fIntegerStateQueryTests.cpp | 1061 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test() 1064 …const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_IN… in test() 1083 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1088 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1093 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp() 1122 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1127 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1132 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
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/external/angle/samples/stencil_operations/ |
D | StencilOperations.cpp | 149 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in draw() 163 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in draw() 178 glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP); in draw()
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/external/mesa3d/src/mesa/main/ |
D | stencil.c | 62 case GL_KEEP: in validate_stencil_op() 636 ctx->Stencil.FailFunc[0] = GL_KEEP; in _mesa_init_stencil() 637 ctx->Stencil.FailFunc[1] = GL_KEEP; in _mesa_init_stencil() 638 ctx->Stencil.FailFunc[2] = GL_KEEP; in _mesa_init_stencil() 639 ctx->Stencil.ZPassFunc[0] = GL_KEEP; in _mesa_init_stencil() 640 ctx->Stencil.ZPassFunc[1] = GL_KEEP; in _mesa_init_stencil() 641 ctx->Stencil.ZPassFunc[2] = GL_KEEP; in _mesa_init_stencil() 642 ctx->Stencil.ZFailFunc[0] = GL_KEEP; in _mesa_init_stencil() 643 ctx->Stencil.ZFailFunc[1] = GL_KEEP; in _mesa_init_stencil() 644 ctx->Stencil.ZFailFunc[2] = GL_KEEP; in _mesa_init_stencil()
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/external/angle/src/libANGLE/ |
D | angletypes.cpp | 94 stencilFail = GL_KEEP; in DepthStencilState() 95 stencilPassDepthFail = GL_KEEP; in DepthStencilState() 96 stencilPassDepthPass = GL_KEEP; in DepthStencilState() 97 stencilBackFail = GL_KEEP; in DepthStencilState() 98 stencilBackPassDepthFail = GL_KEEP; in DepthStencilState() 99 stencilBackPassDepthPass = GL_KEEP; in DepthStencilState()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 560 GL_KEEP, in init() 571 GL_KEEP, in init() 582 GL_KEEP, in init() 705 GL_KEEP, in init() 716 GL_KEEP, in init() 727 GL_KEEP, in init()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch() 657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 622 GL_KEEP, in init() 633 GL_KEEP, in init() 644 GL_KEEP, in init() 767 GL_KEEP, in init() 778 GL_KEEP, in init() 789 GL_KEEP, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op() 109 ctx.glStencilOp(GL_KEEP, GL_ZERO, -1); in stencil_op() 117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate() 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate() 126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 100 case GL_KEEP: in intel_translate_stencil_op()
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/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 138 case GL_KEEP: in apply_stencil_op() 262 if (ctx->Stencil.FailFunc[face] != GL_KEEP) { in do_stencil_test() 422 if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { in _swrast_stencil_and_ztest_span() 426 if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { in _swrast_stencil_and_ztest_span()
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 226 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in prepareSingleEmulatedWithPacked()
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D | FramebufferMixedSamplesTest.cpp | 118 glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); in prepareForDraw()
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D | FramebufferMultiviewTest.cpp | 557 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P() 688 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 1209 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in doReadPixels() 1740 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 1874 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 2410 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 2563 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 94 case GL_KEEP: in intel_translate_stencil_op()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 136 case GL_KEEP: in nvgl_stencil_op()
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