Searched refs:GL_LIGHT1 (Results 1 – 16 of 16) sorted by relevance
/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 661 glEnable(GL_LIGHT1); in appInit() 692 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in appInit() 774 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 167 case GL_LIGHT1: in nouveau_enable()
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/external/mesa3d/src/mesa/main/ |
D | enable.c | 518 case GL_LIGHT1: in _mesa_set_enable() 1557 case GL_LIGHT1: in _mesa_IsEnabled()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 496 #define GL_LIGHT1 0x4001 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 360 #define GL_LIGHT1 0x4001 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 360 #define GL_LIGHT1 0x4001 macro
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.cpp | 1190 case GL_LIGHT1: context->setLightEnabled(1, false); break; in Disable() 1327 case GL_LIGHT1: context->setLightEnabled(1, true); break; in Enable() 2494 case GL_LIGHT1: return context->isLightEnabled(1); break; in IsEnabled()
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/external/angle/src/libANGLE/ |
D | State.cpp | 1176 case GL_LIGHT1: in setEnableFeature() 1308 case GL_LIGHT1: in getEnableFeature()
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D | validationES2.cpp | 688 case GL_LIGHT1: in ValidCap()
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/external/angle/include/GLES/ |
D | gl.h | 364 #define GL_LIGHT1 0x4001 macro
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 1542 case GL_LIGHT1: in radeonEnable()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 1738 case GL_LIGHT1: in r200Enable()
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/external/mesa3d/include/GL/ |
D | gl.h | 278 #define GL_LIGHT1 0x4001 macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 751 #define GL_LIGHT1 0x4001 macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 1623 pub const GL_LIGHT1: u32 = 16385; constant
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