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Searched refs:GL_LIGHT2 (Results 1 – 15 of 15) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c662 glEnable(GL_LIGHT2); in appInit()
693 glLightfv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse); in appInit()
775 glLightfv(GL_LIGHT2, GL_POSITION, light2Position); in configureLightAndMaterial()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c168 case GL_LIGHT2: in nouveau_enable()
/external/mesa3d/src/mesa/main/
Denable.c519 case GL_LIGHT2: in _mesa_set_enable()
1558 case GL_LIGHT2: in _mesa_IsEnabled()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h497 #define GL_LIGHT2 0x4002 macro
/external/swiftshader/include/GLES/
Dgl.h361 #define GL_LIGHT2 0x4002 macro
/external/mesa3d/include/GLES/
Dgl.h361 #define GL_LIGHT2 0x4002 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1191 case GL_LIGHT2: context->setLightEnabled(2, false); break; in Disable()
1328 case GL_LIGHT2: context->setLightEnabled(2, true); break; in Enable()
2495 case GL_LIGHT2: return context->isLightEnabled(2); break; in IsEnabled()
/external/angle/src/libANGLE/
DState.cpp1177 case GL_LIGHT2: in setEnableFeature()
1309 case GL_LIGHT2: in getEnableFeature()
DvalidationES2.cpp689 case GL_LIGHT2: in ValidCap()
/external/angle/include/GLES/
Dgl.h365 #define GL_LIGHT2 0x4002 macro
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1543 case GL_LIGHT2: in radeonEnable()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1739 case GL_LIGHT2: in r200Enable()
/external/mesa3d/include/GL/
Dgl.h279 #define GL_LIGHT2 0x4002 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h752 #define GL_LIGHT2 0x4002 macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs1624 pub const GL_LIGHT2: u32 = 16386; constant