/external/angle/src/compiler/translator/ |
D | util.cpp | 457 return GL_LOW_FLOAT; in GLVariablePrecision()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat() 2325 …xt, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); in init() 2331 … "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT)); in init()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 930 #define GL_LOW_FLOAT 0x8DF0 macro
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D | renderergl_utils.cpp | 656 caps->vertexLowpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_FLOAT); in GenerateCaps() 660 caps->fragmentLowpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_FLOAT); in GenerateCaps()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 419 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3621 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat() 3694 …xt, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); in init() 3700 … "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT)); in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1552 case GL_LOW_FLOAT: return "GL_LOW_FLOAT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 443 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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D | gl31.h | 346 #define GL_LOW_FLOAT 0x8DF0 macro
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D | gl32.h | 346 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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D | gl31.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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D | gl32.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 2262 case GL_LOW_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1215 #define GL_LOW_FLOAT 0x8DF0 macro
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/external/angle/src/libANGLE/ |
D | Context.cpp | 6281 case GL_LOW_FLOAT: in getShaderPrecisionFormat() 6310 case GL_LOW_FLOAT: in getShaderPrecisionFormat()
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D | validationES2.cpp | 4959 case GL_LOW_FLOAT: in ValidateGetShaderPrecisionFormat()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 186 case EbpLow: return GL_LOW_FLOAT; in glVariablePrecision()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3207 case GL_LOW_FLOAT: in GetShaderPrecisionFormat()
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1865 #define GL_LOW_FLOAT 0x8DF0 macro
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