/external/angle/src/compiler/translator/ |
D | util.cpp | 474 return GL_LOW_INT; in GLVariablePrecision()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 931 #define GL_LOW_INT 0x8DF3 macro
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D | renderergl_utils.cpp | 663 caps->vertexLowpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_INT); in GenerateCaps() 666 caps->fragmentLowpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_INT); in GenerateCaps()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 422 #define GL_LOW_INT 0x8DF3 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2328 …ontext, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT)); in init() 2334 …xt, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT)); in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 347 #define GL_LOW_INT 0x8DF3 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 347 #define GL_LOW_INT 0x8DF3 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 347 #define GL_LOW_INT 0x8DF3 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1555 case GL_LOW_INT: return "GL_LOW_INT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 446 #define GL_LOW_INT 0x8DF3 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3697 …ontext, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT)); in init() 3703 …xt, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT)); in init()
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D | es3fShaderOperatorTests.cpp | 328 case PRECISION_LOWP: intPrecisionGL = GL_LOW_INT; break; in getGLSLUintMaxAsFloat()
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/external/angle/include/GLES3/ |
D | gl3.h | 347 #define GL_LOW_INT 0x8DF3 macro
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D | gl31.h | 349 #define GL_LOW_INT 0x8DF3 macro
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D | gl32.h | 349 #define GL_LOW_INT 0x8DF3 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 347 #define GL_LOW_INT 0x8DF3 macro
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D | gl31.h | 347 #define GL_LOW_INT 0x8DF3 macro
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D | gl32.h | 347 #define GL_LOW_INT 0x8DF3 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 2271 case GL_LOW_INT: in _mesa_GetShaderPrecisionFormat()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 347 #define GL_LOW_INT 0x8DF3 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1218 #define GL_LOW_INT 0x8DF3 macro
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/external/angle/src/libANGLE/ |
D | Context.cpp | 6291 case GL_LOW_INT: in getShaderPrecisionFormat() 6320 case GL_LOW_INT: in getShaderPrecisionFormat()
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D | validationES2.cpp | 4962 case GL_LOW_INT: in ValidateGetShaderPrecisionFormat()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 198 case EbpLow: return GL_LOW_INT; in glVariablePrecision()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3215 case GL_LOW_INT: in GetShaderPrecisionFormat()
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