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Searched refs:GL_LOW_INT (Results 1 – 25 of 31) sorted by relevance

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/external/angle/src/compiler/translator/
Dutil.cpp474 return GL_LOW_INT; in GLVariablePrecision()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h931 #define GL_LOW_INT 0x8DF3 macro
Drenderergl_utils.cpp663 caps->vertexLowpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_INT); in GenerateCaps()
666 caps->fragmentLowpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_INT); in GenerateCaps()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h422 #define GL_LOW_INT 0x8DF3 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2328 …ontext, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT)); in init()
2334 …xt, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT)); in init()
/external/mesa3d/include/GLES2/
Dgl2.h347 #define GL_LOW_INT 0x8DF3 macro
/external/angle/include/GLES2/
Dgl2.h347 #define GL_LOW_INT 0x8DF3 macro
/external/swiftshader/include/GLES2/
Dgl2.h347 #define GL_LOW_INT 0x8DF3 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1555 case GL_LOW_INT: return "GL_LOW_INT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h446 #define GL_LOW_INT 0x8DF3 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3697 …ontext, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT)); in init()
3703 …xt, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT)); in init()
Des3fShaderOperatorTests.cpp328 case PRECISION_LOWP: intPrecisionGL = GL_LOW_INT; break; in getGLSLUintMaxAsFloat()
/external/angle/include/GLES3/
Dgl3.h347 #define GL_LOW_INT 0x8DF3 macro
Dgl31.h349 #define GL_LOW_INT 0x8DF3 macro
Dgl32.h349 #define GL_LOW_INT 0x8DF3 macro
/external/mesa3d/include/GLES3/
Dgl3.h347 #define GL_LOW_INT 0x8DF3 macro
Dgl31.h347 #define GL_LOW_INT 0x8DF3 macro
Dgl32.h347 #define GL_LOW_INT 0x8DF3 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c2271 case GL_LOW_INT: in _mesa_GetShaderPrecisionFormat()
/external/swiftshader/include/GLES3/
Dgl3.h347 #define GL_LOW_INT 0x8DF3 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1218 #define GL_LOW_INT 0x8DF3 macro
/external/angle/src/libANGLE/
DContext.cpp6291 case GL_LOW_INT: in getShaderPrecisionFormat()
6320 case GL_LOW_INT: in getShaderPrecisionFormat()
DvalidationES2.cpp4962 case GL_LOW_INT: in ValidateGetShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp198 case EbpLow: return GL_LOW_INT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3215 case GL_LOW_INT: in GetShaderPrecisionFormat()

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