/external/deqp/modules/gles2/ |
D | tes2CapabilityTests.cpp | 88 …ectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cLimitsTests.cpp | 136 …{ "max_fragment_uniform_vectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 256, 0, "gl_MaxFrag… in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fImplementationLimitTests.cpp | 212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16); in init()
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D | es2fShaderBuiltinVarTests.cpp | 706 …max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
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D | es2fIntegerStateQueryTests.cpp | 2082 … "MAX_FRAGMENT_UNIFORM_VECTORS has a minimum value of 16", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16 … in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 312 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
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D | es31fIntegerStateQueryTests.cpp | 857 …ierSuffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_… in init()
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/external/angle/src/tests/perf_tests/ |
D | UniformsPerf.cpp | 194 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxFragmentUniformVectors); in initializeBenchmark()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 483 …LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUnif… in init()
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D | es3fShaderBuiltinVarTests.cpp | 1122 …iform_vectors", "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
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/external/angle/src/tests/egl_tests/ |
D | EGLPrintEGLinfoTest.cpp | 150 QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_UNIFORM_VECTORS, stream); in LogGles2Capabilities()
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/external/angle/src/libANGLE/renderer/gl/ |
D | FeatureSupportGL.md | 48 |GL_MAX_VERTEX_UNIFORM_VECTORS GL_MAX_FRAGMENT_UNIFORM_VECTORS|4.1|[GL_ARB_ES2_compatibility](https…
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D | functionsgl_enums.h | 932 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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D | renderergl_utils.cpp | 718 QuerySingleGLInt(functions, GL_MAX_FRAGMENT_UNIFORM_VECTORS); in GenerateCaps()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 111 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; 1195 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/angle/src/tests/gl_tests/ |
D | GLSLTest.cpp | 2152 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2166 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2180 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/angle/include/GLES2/ |
D | gl2.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1968 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; in getIntegerv() 2543 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: in getQueryParameterInfo()
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/external/angle/include/GLES3/ |
D | gl3.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 632 program = gl.createShaderProgramv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, i, srcStrings); in iterate()
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