Home
last modified time | relevance | path

Searched refs:GL_MAX_FRAGMENT_UNIFORM_VECTORS (Results 1 – 25 of 42) sorted by relevance

12

/external/deqp/modules/gles2/
Dtes2CapabilityTests.cpp88 …ectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cLimitsTests.cpp136 …{ "max_fragment_uniform_vectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 256, 0, "gl_MaxFrag… in init()
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16); in init()
Des2fShaderBuiltinVarTests.cpp706 …max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
Des2fIntegerStateQueryTests.cpp2082 … "MAX_FRAGMENT_UNIFORM_VECTORS has a minimum value of 16", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16 … in init()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp312 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
Des31fIntegerStateQueryTests.cpp857 …ierSuffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_… in init()
/external/angle/src/tests/perf_tests/
DUniformsPerf.cpp194 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxFragmentUniformVectors); in initializeBenchmark()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp483 …LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUnif… in init()
Des3fShaderBuiltinVarTests.cpp1122 …iform_vectors", "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
/external/angle/src/tests/egl_tests/
DEGLPrintEGLinfoTest.cpp150 QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_UNIFORM_VECTORS, stream); in LogGles2Capabilities()
/external/angle/src/libANGLE/renderer/gl/
DFeatureSupportGL.md48 |GL_MAX_VERTEX_UNIFORM_VECTORS GL_MAX_FRAGMENT_UNIFORM_VECTORS|4.1|[GL_ARB_ES2_compatibility](https…
Dfunctionsgl_enums.h932 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
Drenderergl_utils.cpp718 QuerySingleGLInt(functions, GL_MAX_FRAGMENT_UNIFORM_VECTORS); in GenerateCaps()
/external/deqp/framework/opengl/
DgluStrUtil.inl111 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
1195 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/angle/src/tests/gl_tests/
DGLSLTest.cpp2152 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2166 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2180 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
/external/mesa3d/include/GLES2/
Dgl2.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/angle/include/GLES2/
Dgl2.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/include/GLES2/
Dgl2.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1968 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; in getIntegerv()
2543 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: in getQueryParameterInfo()
/external/angle/include/GLES3/
Dgl3.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/mesa3d/include/GLES3/
Dgl3.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp632 program = gl.createShaderProgramv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, i, srcStrings); in iterate()

12