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Searched refs:GL_OR_INVERTED (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_logic.c146 case GL_OR_INVERTED: \
/external/angle/src/common/
DPackedGLEnums_autogen.cpp951 case GL_OR_INVERTED: in FromGLenum()
993 return GL_OR_INVERTED; in ToGLenum()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp639 case GL_OR_INVERTED: return sw::LOGICALOP_OR_INVERTED; in ConvertLogicalOperation()
DlibGLES_CM.cpp2893 case GL_OR_INVERTED: in LogicOp()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h111 #define GL_OR_INVERTED 0x150D macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h335 #define GL_OR_INVERTED 0x150D macro
/external/swiftshader/include/GLES/
Dgl.h277 #define GL_OR_INVERTED 0x150D macro
/external/mesa3d/include/GLES/
Dgl.h277 #define GL_OR_INVERTED 0x150D macro
/external/mesa3d/src/mesa/main/
Dblend.c897 case GL_OR_INVERTED: in logic_op()
/external/angle/include/GLES/
Dgl.h281 #define GL_OR_INVERTED 0x150D macro
/external/mesa3d/include/GL/
Dgl.h411 #define GL_OR_INVERTED 0x150D macro
Dglcorearb.h227 #define GL_OR_INVERTED 0x150D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl235 #define GL_OR_INVERTED 0x150D macro
/external/swiftshader/include/GL/
Dglcorearb.h226 #define GL_OR_INVERTED 0x150D macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h656 #define GL_OR_INVERTED 0x150D macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs1438 pub const GL_OR_INVERTED: u32 = 5389; constant