/external/deqp/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 249 …{ GL_RED, GL_RED, GL_RED, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 0, 0, 0, 0, 0, 0, 0, … 253 …{ GL_R8, GL_RED, GL_RED, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 0, 0, 0, 0, 0, 0, 0, N… 254 …{ GL_R8_SNORM, GL_RED, GL_RED, GL_BYTE, SAMPLER_NORM, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_… 255 …{ GL_R16, GL_RED, GL_RED, GL_UNSIGNED_SHORT, SAMPLER_UNORM, { {16, 0, 0, 0, 0, 0, 0, 0,… 256 …{ GL_R16_SNORM, GL_RED, GL_RED, GL_SHORT, SAMPLER_NORM, { {16, 0, 0, 0, 0, 0, 0, 0, N… 289 …{ GL_R16F, GL_RED, GL_RED, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16, 0, 0, 0, 0, 0, 0, 0, NO… 293 …{ GL_R32F, GL_RED, GL_RED, GL_FLOAT, SAMPLER_FLOAT, { {32, 0, 0, 0, 0, 0, 0, 0, NO_FLA… 301 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG }… 302 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0, 0, 0… 303 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, NO_FLAG… [all …]
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D | glcPackedPixelsTests.cpp | 157 …{ GL_RED, GL_RED, GL_RED, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 0, 0, 0, 0,… 159 …{ GL_R8, GL_RED, GL_RED, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 0, 0, 0, 0, … 160 …{ GL_R8_SNORM, GL_RED, GL_RED, GL_BYTE, SAMPLER_NORM, { { 8, 0, 0, 0, 0, 0,… 161 …{ GL_R16, GL_RED, GL_RED, GL_UNSIGNED_SHORT, SAMPLER_UNORM, { {16, 0, 0, 0, 0,… 162 …{ GL_R16_SNORM, GL_RED, GL_RED, GL_SHORT, SAMPLER_NORM, { {16, 0, 0, 0, 0, … 188 …{ GL_R16F, GL_RED, GL_RED, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16, 0, 0, 0, 0, 0… 192 …{ GL_R32F, GL_RED, GL_RED, GL_FLOAT, SAMPLER_FLOAT, { {32, 0, 0, 0, 0, 0, 0… 198 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0,… 199 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0… 200 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, … [all …]
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/external/angle/src/tests/gl_tests/ |
D | SwizzleTest.cpp | 29 GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_ZERO, GL_ONE, in SwizzleTest() 130 case GL_RED: in getExpectedValue() 153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in runTest2D() 270 init2DTexture(GL_R8, GL_RED, GL_UNSIGNED_BYTE, data); in TEST_P() 306 init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data); in TEST_P() 414 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in TEST_P() 415 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); in TEST_P() 416 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); in TEST_P() 417 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); in TEST_P()
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D | TextureUploadFormatTest.cpp | 88 case GL_RED: in bytesPerPixel() 235 case GL_RED: in TEST_P() 323 fnTest({GL_R8, GL_RED, GL_UNSIGNED_BYTE}, {1, 0, 0, 0}); in TEST_P() 343 fnTest({GL_R8_SNORM, GL_RED, GL_BYTE}, {2, 0, 0, 0}); in TEST_P() 554 fnTest({GL_R16F, GL_RED, GL_HALF_FLOAT}, {1, 0, 0, 0}); in TEST_P() 578 fnTest({GL_R32F, GL_RED, GL_FLOAT}, {1, 0, 0, 0}); in TEST_P() 579 fnTest({GL_R16F, GL_RED, GL_FLOAT}, {1, 0, 0, 0}); in TEST_P()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 53 case GL_RED: return c.getRed(); in swizzle() 247 { "red", GL_R8, GL_RED, GL_UNSIGNED_BYTE }, in init() 271 { "red", GL_RED }, in init() 288 { "all_red", GL_RED, GL_RED, GL_RED, GL_RED }, in init() 294 { "bgra", GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA }, in init() 295 { "abgr", GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED }, in init() 296 { "one_one_red_green", GL_ONE, GL_ONE, GL_RED, GL_GREEN } in init() 299 static const deUint32 defaultSwizzles[] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }; in init()
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/external/virglrenderer/src/ |
D | vrend_formats.c | 96 { VIRGL_FORMAT_L8_UNORM, GL_R8, GL_RED, GL_UNSIGNED_BYTE, RRR1_SWIZZLE }, 99 { VIRGL_FORMAT_L16_UNORM, GL_R16, GL_RED, GL_UNSIGNED_SHORT, RRR1_SWIZZLE }, 104 { VIRGL_FORMAT_R8_UNORM, GL_R8, GL_RED, GL_UNSIGNED_BYTE, NO_SWIZZLE }, 106 { VIRGL_FORMAT_R16_UNORM, GL_R16, GL_RED, GL_UNSIGNED_SHORT, NO_SWIZZLE }, 137 { VIRGL_FORMAT_L16_FLOAT, GL_R16F, GL_RED, GL_HALF_FLOAT, RRR1_SWIZZLE }, 141 { VIRGL_FORMAT_L32_FLOAT, GL_R32F, GL_RED, GL_FLOAT, RRR1_SWIZZLE }, 163 { VIRGL_FORMAT_R16_FLOAT, GL_R16F, GL_RED, GL_HALF_FLOAT, NO_SWIZZLE }, 165 { VIRGL_FORMAT_R32_FLOAT, GL_R32F, GL_RED, GL_FLOAT, NO_SWIZZLE }, 203 { VIRGL_FORMAT_R8_SNORM, GL_R8_SNORM, GL_RED, GL_BYTE, NO_SWIZZLE }, 209 { VIRGL_FORMAT_R16_SNORM, GL_R16_SNORM, GL_RED, GL_SHORT, NO_SWIZZLE }, [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTexParameterIErrors.cpp | 122 VerifyGLTexParameterIivForAll(GL_TEXTURE_MIN_FILTER, GL_RED, GL_INVALID_ENUM); in iterate() 123 VerifyGLTexParameterIuivForAll(GL_TEXTURE_MIN_FILTER, GL_RED, GL_INVALID_ENUM); in iterate() 142 VerifyGLTexParameterIivForAll(GL_TEXTURE_WRAP_S, GL_RED, GL_INVALID_ENUM); in iterate() 143 VerifyGLTexParameterIuivForAll(GL_TEXTURE_WRAP_S, GL_RED, GL_INVALID_ENUM); in iterate() 146 VerifyGLTexParameterIivForAll(GL_TEXTURE_WRAP_T, GL_RED, GL_INVALID_ENUM); in iterate() 147 VerifyGLTexParameterIuivForAll(GL_TEXTURE_WRAP_T, GL_RED, GL_INVALID_ENUM); in iterate() 150 VerifyGLTexParameterIivForAll(GL_TEXTURE_WRAP_R, GL_RED, GL_INVALID_ENUM); in iterate() 151 VerifyGLTexParameterIuivForAll(GL_TEXTURE_WRAP_R, GL_RED, GL_INVALID_ENUM); in iterate()
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D | esextcTextureBorderClampTests.cpp | 118 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 126 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 237 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 245 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 93 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 101 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 213 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 221 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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/external/angle/src/libANGLE/ |
D | es3_copy_conversion_table_autogen.cpp | 47 case GL_RED: in ValidES3CopyConversion() 68 case GL_RED: in ValidES3CopyConversion() 72 case GL_RED: in ValidES3CopyConversion()
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D | format_map_autogen.cpp | 355 case GL_RED: in GetSizedFormatInternal() 599 case GL_RED: in ValidES3Format() 1398 case GL_RED: in ValidES3FormatCombination() 1427 case GL_RED: in ValidES3FormatCombination() 1440 case GL_RED: in ValidES3FormatCombination() 1452 case GL_RED: in ValidES3FormatCombination() 1464 case GL_RED: in ValidES3FormatCombination()
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D | format_map_desktop.cpp | 26 case GL_RED: in ValidDesktopFormat()
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D | formatutils.cpp | 771 …AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap() 772 …AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, … in BuildInternalFormatInfoMap() 832 …AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap() 836 …AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap() 996 …AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap() 997 …AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_S… in BuildInternalFormatInfoMap() 1007 …AddRGBAFormat(&map, GL_SR8_EXT, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_U… in BuildInternalFormatInfoMap() 1011 …AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap() 1012 …AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, … in BuildInternalFormatInfoMap() 1013 …AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap() [all …]
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_utils.cpp | 324 case GL_RED: in GetSwizzleStateComponent() 363 swizzleRGB = GL_RED; in MapSwizzleState() 369 swizzleA = GL_RED; in MapSwizzleState() 386 internalSwizzle.swizzleRed = hasRed ? GL_RED : GL_ZERO; in MapSwizzleState() 387 internalSwizzle.swizzleGreen = hasGB ? GL_RED : GL_ZERO; in MapSwizzleState() 388 internalSwizzle.swizzleBlue = hasGB ? GL_RED : GL_ZERO; in MapSwizzleState() 397 internalSwizzle.swizzleRed = angleFormat.redBits > 0 ? GL_RED : GL_ZERO; in MapSwizzleState()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 170 case GL_RED: in get_map_idx() 375 case GL_RED: in _mesa_components_in_format() 586 case GL_RED: in _mesa_is_enum_format_unsized() 636 case GL_RED: in _mesa_is_enum_format_unorm() 987 case GL_RED: in _mesa_is_color_format() 1468 return GL_RED; in _mesa_unpack_format_to_base_format() 1489 case GL_RED: in _mesa_unpack_format_to_base_format() 1512 case GL_RED: in _mesa_base_format_to_integer_format() 1554 if (base_format == GL_RED || in _mesa_base_format_has_channel() 1648 return GL_RED; in _mesa_generic_compressed_format_to_uncompressed_format() [all …]
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 50 {GL_RED, GL_UNSIGNED_BYTE, 1, GL_RED, GL_RED, GL_UNSIGNED_BYTE }, 51 {GL_R16UI, GL_UNSIGNED_SHORT, 2, GL_RED, GL_RED, GL_UNSIGNED_SHORT },
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 167 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 200 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 288 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 304 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 782 gl.texParameteri(GL_TEXTURE_1D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateGLCore() 806 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateGLCore() 835 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateGLCore() [all …]
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/external/angle/src/tests/perf_tests/ |
D | DispatchComputePerf.cpp | 125 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, params.textureWidth, params.textureHeight, 0, GL_RED, in initTextures() 135 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, params.textureWidth, params.textureHeight, GL_RED, in initTextures()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 41 case GL_RED: in IsUnsizedInternalFormat() 66 case GL_R8: return GL_RED; in GetBaseInternalFormat() 67 case GL_R8_SNORM: return GL_RED; in GetBaseInternalFormat() 81 case GL_R16F: return GL_RED; in GetBaseInternalFormat() 85 case GL_R32F: return GL_RED; in GetBaseInternalFormat() 91 case GL_R8I: return GL_RED; in GetBaseInternalFormat() 92 case GL_R8UI: return GL_RED; in GetBaseInternalFormat() 93 case GL_R16I: return GL_RED; in GetBaseInternalFormat() 94 case GL_R16UI: return GL_RED; in GetBaseInternalFormat() 95 case GL_R32I: return GL_RED; in GetBaseInternalFormat() [all …]
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | IOSurfaceSurfaceEAGL.mm | 51 {GL_RED, GL_UNSIGNED_BYTE, 1, GL_RED, GL_RED, GL_UNSIGNED_BYTE }, 52 {GL_R16UI, GL_UNSIGNED_SHORT, 2, GL_RED, GL_RED, GL_UNSIGNED_SHORT},
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/external/deqp/modules/egl/ |
D | teglImageTests.cpp | 349 case GL_RED: return "red"; in getStorageName() 420 if ((m_internalFormat == GL_RED || m_internalFormat == GL_RG) && !isGLRedSupported()) in iterate() 558 …addChild(new Image::CreateImageGLES2(m_eglTestCtx, EGL_GL_TEXTURE_2D_KHR, GL_RED, GL_RED, GL_UNSIG… in init()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Display.cpp | 382 case GL_RED: in createPBufferSurface() 473 case GL_RED: in createPBufferSurface() 490 case GL_RED: in createPBufferSurface() 505 case GL_RED: in createPBufferSurface()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessBuffersTests.cpp | 961 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, referen… in iterate() 966 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, referenc… in iterate() 999 …is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, refe… in iterate() 1005 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, refer… in iterate() 1073 …is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference… in iterate() 1078 …is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference); in iterate() 1087 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_R32F, 1, GL_RED, GL_FLOAT, reference); in iterate() 1093 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_R32F, 1, GL_RED, GL_FLOAT, reference); in iterate() 2654 m_pClearNamedBufferData(not_a_buffer_name, GL_R8, GL_RED, GL_UNSIGNED_BYTE, &dummy_data); in TestErrorsOfClearNamedBufferData() 2681 m_pClearNamedBufferData(buffer, invalid_internal_format, GL_RED, GL_UNSIGNED_BYTE, &dummy_data); in TestErrorsOfClearNamedBufferData() [all …]
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/external/mesa3d/src/glx/ |
D | compsize.c | 90 case GL_RED: in __glElementsPerGroup()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 518 { GL_RED, GL_R8, 0 }, 1285 internalFormat == GL_RED || in st_ChooseTextureFormat() 1487 case GL_RED: in st_translate_color() 1529 case GL_RED: in st_translate_color()
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