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Searched refs:GL_RGBA8 (Results 1 – 25 of 323) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampTests.cpp86 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init()
110 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
134 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init()
144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init()
168 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init()
176 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init()
186 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init()
209 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
221 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init()
229 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
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DesextcTextureBorderClampSamplingTextureGroup.cpp61 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init()
85 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
109 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init()
119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init()
143 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init()
151 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init()
161 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init()
185 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
197 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init()
205 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
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/external/angle/src/tests/gl_tests/
DTextureMultisampleTest.cpp305 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); in TEST_P()
322 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
329 texStorageMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
332 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); in TEST_P()
337 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); in TEST_P()
342 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
345 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
352 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
397 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P()
429 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P()
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DFramebufferTest.cpp145 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 0); in testZeroHeightRenderbuffer()
342 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
417 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
418 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
419 glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
422 glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
423 glTexImage2D(GL_TEXTURE_2D, 5, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
426 glTexImage2D(GL_TEXTURE_2D, 6, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
512 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
516 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
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DFramebufferMultiviewTest.cpp174 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
228 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
252 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
273 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
283 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
289 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); in TEST_P()
313 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
340 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
368 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
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DRenderbufferMultisampleTest.cpp95 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize, in TEST_P()
100 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P()
110 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64, in TEST_P()
DMipmapTest.cpp864 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 5, GL_RGBA8, 16, 16, 3); in TEST_P()
924 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 2, 2, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
962 glTexStorage3D(GL_TEXTURE_3D, 5, GL_RGBA8, 16, 16, 2); in TEST_P()
1051 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P()
1056 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0, in TEST_P()
1061 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, getWindowWidth() / 4, getWindowHeight() / 4, 0, in TEST_P()
1100 TexImageCubeMapFaces(0, GL_RGBA8, getWindowWidth(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1105 TexImageCubeMapFaces(1, GL_RGBA8, getWindowWidth() / 2, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1110 TexImageCubeMapFaces(2, GL_RGBA8, getWindowWidth() / 4, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1151 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P()
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DTextureTest.cpp1483 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); in TEST_P()
1907 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); in TEST_P()
1916 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); in TEST_P()
2315 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
2338 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
2351 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
2374 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); in TEST_P()
2375 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
2379 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
2411 glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
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DReadPixelsTest.cpp86 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight); in Reset()
417 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); in TEST_P()
421 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); in TEST_P()
433 glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
469 glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4); in initTexture()
662 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); in testSetUp()
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp198 ResultData create<GL_TEXTURE_2D, GL_RGBA8>(const Functions& gl) in create()
200 return createTexture2D<unsigned char>(gl, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions& gl) in create()
206 return createTexture3D<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
210 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>(const Functions& gl) in create()
212 return createCubeMap<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create()
230 return createTexture2DArray<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
288 ResultData create<GL_TEXTURE_1D, GL_RGBA8>(const Functions& gl) in create()
290 return createTexture1D<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayTex3DValidation.cpp90 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth… in iterate()
99 GL_RGBA8, /* internalformat*/ in iterate()
115 GL_RGBA8, /* internalformat*/ in iterate()
125 GL_RGBA8, /* internalformat*/ in iterate()
141 GL_RGBA8, /* internalformat */ in iterate()
155 GL_RGBA8, /* internalformat*/ in iterate()
172 GL_RGBA8, /* internalformat*/ in iterate()
DesextcTextureCubeMapArrayFBOIncompleteness.cpp178 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate()
241 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate()
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dtexture_format_table_autogen.cpp76 GL_RGBA8, in Get()
90 GL_RGBA8, in Get()
107 GL_RGBA8, in Get()
121 GL_RGBA8, in Get()
208 GL_RGBA8, in Get()
237 GL_RGBA8, in Get()
251 GL_RGBA8, in Get()
279 GL_RGBA8, in Get()
293 GL_RGBA8, in Get()
307 GL_RGBA8, in Get()
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/external/OpenCL-CTS/test_conformance/gl/
Dcommon.h38 { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, kUChar },
39 { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar },
40 { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar },
43 { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, kUChar },
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp106 case PACK_FMT(8,8,8,8): return GL_RGBA8; in getCompatibleColorFormat()
232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
1208 const deUint32 colorFormat = GL_RGBA8; in render()
1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render()
1372 …Child(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1373 …hild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1374 …hild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1375 …ild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1376 …ew InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
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Des3fFboMultisampleTests.cpp269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test()
284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2); in test()
300 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp1, GL_RGBA8, W1, H1); in test()
306 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp2, GL_RGBA8, W2, H2); in test()
326 const tcu::RGBA threshold (tcu::max(getFormatThreshold(GL_RGBA8), tcu::RGBA(12, 12, 12, 12))); in test()
356 GL_RGBA8, in init()
406 …tisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilForm… in init()
Des3fNegativeTextureApiTests.cpp823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
2574 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in init()
2911 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init()
2913 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init()
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Des3fRboStateQueryTests.cpp182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test()
230 { GL_RGBA8, 8, 8, 8, 8 }, in test()
350 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); in test()
359 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128); in test()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGetTextureSubImageTests.cpp185 …gl.texImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_te… in prepare()
191 …gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL… in prepare()
198 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA,… in prepare()
205 …gl.texImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, G… in prepare()
917 …gl.texImage1D(target, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_d… in prepare()
923 gl.texImage2D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA, in prepare()
928 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
931 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
934 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
937 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp261 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, gl_max_texture_si… in iterate()
279 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 1 /* width */, in iterate()
300 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate()
312 GL_RGBA8, 1, /* width */ in iterate()
324 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate()
337 GL_RGBA8, 0, /* width */ in iterate()
360 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8 /* sizedinternalfo… in iterate()
373 GL_RGBA8, 0, /* width */ in iterate()
385 GL_RGBA8, -1, /* width */ in iterate()
623 const glw::GLenum internalformat = GL_RGBA8; in iterate()
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Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp213 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate()
225 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate()
236 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, 1, GL_TRUE); in iterate()
253 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, max_array_textu… in iterate()
272 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, in iterate()
284 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, max_texture_size, in iterate()
381 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, true); in iterate()
1093 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE, /* invalid texture target */ 1, GL_RGBA8, 1,… in iterate()
/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
386 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR }, in init()
Des31fTextureBufferTests.cpp358 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
430 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
512 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
668 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
677 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
687 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
709 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
718 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
728 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
751 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
[all …]
Des31fNegativeTextureApiTests.cpp915 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
917 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
919 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
921 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
923 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
925 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
927 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
3307 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
3643 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d()
3645 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d()
[all …]
/external/virglrenderer/src/
Dvrend_formats.c53 { VIRGL_FORMAT_B8G8R8X8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, RGB1_SWIZZLE },
54 { VIRGL_FORMAT_B8G8R8A8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, NO_SWIZZLE },
56 { VIRGL_FORMAT_R8G8B8X8_UNORM, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, RGB1_SWIZZLE },
57 { VIRGL_FORMAT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, NO_SWIZZLE },
59 { VIRGL_FORMAT_A8R8G8B8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NO_SWIZZLE },
60 { VIRGL_FORMAT_X8R8G8B8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NO_SWIZZLE },
62 { VIRGL_FORMAT_A8B8G8R8_UNORM, GL_RGBA8, GL_ABGR_EXT, GL_UNSIGNED_BYTE, NO_SWIZZLE },

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