/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 86 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init() 110 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 134 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init() 144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 168 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 176 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 186 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init() 209 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 221 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init() 229 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() [all …]
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 61 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init() 85 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 109 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init() 119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 143 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 151 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 161 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init() 185 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 197 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init() 205 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() [all …]
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/external/angle/src/tests/gl_tests/ |
D | TextureMultisampleTest.cpp | 305 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); in TEST_P() 322 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P() 329 texStorageMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P() 332 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); in TEST_P() 337 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); in TEST_P() 342 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P() 345 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P() 352 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P() 397 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P() 429 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P() [all …]
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D | FramebufferTest.cpp | 145 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 0); in testZeroHeightRenderbuffer() 342 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 417 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 418 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 419 glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 422 glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 423 glTexImage2D(GL_TEXTURE_2D, 5, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 426 glTexImage2D(GL_TEXTURE_2D, 6, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 512 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 516 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() [all …]
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D | FramebufferMultiviewTest.cpp | 174 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 228 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 252 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 273 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 283 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 289 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); in TEST_P() 313 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 340 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 368 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() [all …]
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D | RenderbufferMultisampleTest.cpp | 95 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize, in TEST_P() 100 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P() 110 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64, in TEST_P()
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D | MipmapTest.cpp | 864 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 5, GL_RGBA8, 16, 16, 3); in TEST_P() 924 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 2, 2, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 962 glTexStorage3D(GL_TEXTURE_3D, 5, GL_RGBA8, 16, 16, 2); in TEST_P() 1051 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 1056 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0, in TEST_P() 1061 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, getWindowWidth() / 4, getWindowHeight() / 4, 0, in TEST_P() 1100 TexImageCubeMapFaces(0, GL_RGBA8, getWindowWidth(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1105 TexImageCubeMapFaces(1, GL_RGBA8, getWindowWidth() / 2, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1110 TexImageCubeMapFaces(2, GL_RGBA8, getWindowWidth() / 4, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1151 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() [all …]
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D | TextureTest.cpp | 1483 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); in TEST_P() 1907 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); in TEST_P() 1916 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); in TEST_P() 2315 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2338 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2351 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2374 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); in TEST_P() 2375 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2379 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2411 glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() [all …]
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D | ReadPixelsTest.cpp | 86 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight); in Reset() 417 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); in TEST_P() 421 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); in TEST_P() 433 glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 469 glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4); in initTexture() 662 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); in testSetUp()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 198 ResultData create<GL_TEXTURE_2D, GL_RGBA8>(const Functions& gl) in create() 200 return createTexture2D<unsigned char>(gl, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create() 204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions& gl) in create() 206 return createTexture3D<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create() 210 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>(const Functions& gl) in create() 212 return createCubeMap<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create() 228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create() 230 return createTexture2DArray<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create() 288 ResultData create<GL_TEXTURE_1D, GL_RGBA8>(const Functions& gl) in create() 290 return createTexture1D<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayTex3DValidation.cpp | 90 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth… in iterate() 99 GL_RGBA8, /* internalformat*/ in iterate() 115 GL_RGBA8, /* internalformat*/ in iterate() 125 GL_RGBA8, /* internalformat*/ in iterate() 141 GL_RGBA8, /* internalformat */ in iterate() 155 GL_RGBA8, /* internalformat*/ in iterate() 172 GL_RGBA8, /* internalformat*/ in iterate()
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D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 178 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate() 241 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate() 264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | texture_format_table_autogen.cpp | 76 GL_RGBA8, in Get() 90 GL_RGBA8, in Get() 107 GL_RGBA8, in Get() 121 GL_RGBA8, in Get() 208 GL_RGBA8, in Get() 237 GL_RGBA8, in Get() 251 GL_RGBA8, in Get() 279 GL_RGBA8, in Get() 293 GL_RGBA8, in Get() 307 GL_RGBA8, in Get() [all …]
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/external/OpenCL-CTS/test_conformance/gl/ |
D | common.h | 38 { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, kUChar }, 39 { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar }, 40 { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar }, 43 { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, kUChar },
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 106 case PACK_FMT(8,8,8,8): return GL_RGBA8; in getCompatibleColorFormat() 232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 1208 const deUint32 colorFormat = GL_RGBA8; in render() 1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render() 1372 …Child(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1373 …hild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1374 …hild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1375 …ild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1376 …ew InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init() [all …]
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D | es3fFboMultisampleTests.cpp | 269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test() 284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2); in test() 300 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp1, GL_RGBA8, W1, H1); in test() 306 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp2, GL_RGBA8, W2, H2); in test() 326 const tcu::RGBA threshold (tcu::max(getFormatThreshold(GL_RGBA8), tcu::RGBA(12, 12, 12, 12))); in test() 356 GL_RGBA8, in init() 406 …tisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilForm… in init()
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D | es3fNegativeTextureApiTests.cpp | 823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 2574 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in init() 2911 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init() 2913 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init() [all …]
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D | es3fRboStateQueryTests.cpp | 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test() 230 { GL_RGBA8, 8, 8, 8, 8 }, in test() 350 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); in test() 359 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128); in test()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGetTextureSubImageTests.cpp | 185 …gl.texImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_te… in prepare() 191 …gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL… in prepare() 198 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA,… in prepare() 205 …gl.texImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, G… in prepare() 917 …gl.texImage1D(target, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_d… in prepare() 923 gl.texImage2D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA, in prepare() 928 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() 931 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() 934 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() 937 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 261 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, gl_max_texture_si… in iterate() 279 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 1 /* width */, in iterate() 300 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate() 312 GL_RGBA8, 1, /* width */ in iterate() 324 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate() 337 GL_RGBA8, 0, /* width */ in iterate() 360 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8 /* sizedinternalfo… in iterate() 373 GL_RGBA8, 0, /* width */ in iterate() 385 GL_RGBA8, -1, /* width */ in iterate() 623 const glw::GLenum internalformat = GL_RGBA8; in iterate() [all …]
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D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 213 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate() 225 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate() 236 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, 1, GL_TRUE); in iterate() 253 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, max_array_textu… in iterate() 272 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, in iterate() 284 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, max_texture_size, in iterate() 381 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, true); in iterate() 1093 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE, /* invalid texture target */ 1, GL_RGBA8, 1,… in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fInternalFormatQueryTests.cpp | 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate() 247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate() 290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate() 308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate() 324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate() 339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate() 386 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR }, in init()
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D | es31fTextureBufferTests.cpp | 358 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 430 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 512 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 668 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() 677 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests() 687 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests() 709 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() 718 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests() 728 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests() 751 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() [all …]
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D | es31fNegativeTextureApiTests.cpp | 915 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 917 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 919 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 921 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 923 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 925 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 927 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 3307 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d() 3643 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d() 3645 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d() [all …]
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/external/virglrenderer/src/ |
D | vrend_formats.c | 53 { VIRGL_FORMAT_B8G8R8X8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, RGB1_SWIZZLE }, 54 { VIRGL_FORMAT_B8G8R8A8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, NO_SWIZZLE }, 56 { VIRGL_FORMAT_R8G8B8X8_UNORM, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, RGB1_SWIZZLE }, 57 { VIRGL_FORMAT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, NO_SWIZZLE }, 59 { VIRGL_FORMAT_A8R8G8B8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NO_SWIZZLE }, 60 { VIRGL_FORMAT_X8R8G8B8_UNORM, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NO_SWIZZLE }, 62 { VIRGL_FORMAT_A8B8G8R8_UNORM, GL_RGBA8, GL_ABGR_EXT, GL_UNSIGNED_BYTE, NO_SWIZZLE },
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