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Searched refs:GL_SAMPLER_2D_ARRAY_SHADOW (Results 1 – 25 of 33) sorted by relevance

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/external/angle/src/common/
Dutilities.cpp150 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableComponentType()
330 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableRowCount()
397 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableColumnCount()
470 case GL_SAMPLER_2D_ARRAY_SHADOW: in IsSamplerType()
800 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableSortOrder()
Duniform_type_info_autogen.cpp107 {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE,
260 case GL_SAMPLER_2D_ARRAY_SHADOW: in GetTypeInfoIndex()
DPackedEnums.cpp138 case GL_SAMPLER_2D_ARRAY_SHADOW: in SamplerTypeToTextureType()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dgl_types.h105 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dreflection.cpp698 … case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW; in mapSamplerToGlType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h105 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dreflection.cpp698 … case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp49 case GL_SAMPLER_2D_ARRAY_SHADOW: in UniformComponentCount()
127 case GL_SAMPLER_2D_ARRAY_SHADOW: in UniformComponentType()
177 case GL_SAMPLER_2D_ARRAY_SHADOW: in IsSamplerUniform()
222 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableRowCount()
DProgram.cpp1136 case GL_SAMPLER_2D_ARRAY_SHADOW: in applyUniforms()
1791 case GL_SAMPLER_2D_ARRAY_SHADOW: in defineUniform()
1827 case GL_SAMPLER_2D_ARRAY_SHADOW: in defineUniform()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp51 GL_SAMPLER_2D_ARRAY_SHADOW, // 33
/external/angle/src/compiler/translator/
Dutil.cpp410 return GL_SAMPLER_2D_ARRAY_SHADOW; in GLVariableType()
/external/angle/samples/shader_translator/
Dshader_translator.cpp571 case GL_SAMPLER_2D_ARRAY_SHADOW: in PrintVariable()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h130 DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1208 case GL_SAMPLER_2D_ARRAY_SHADOW: return TYPE_SAMPLER_2D_ARRAY_SHADOW; in getDataTypeFromGLType()
DgluStrUtil.inl983 case GL_SAMPLER_2D_ARRAY_SHADOW: return "GL_SAMPLER_2D_ARRAY_SHADOW";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h653 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h625 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/angle/include/GLES3/
Dgl3.h802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dgl31.h804 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/mesa3d/include/GLES3/
Dgl3.h802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dgl31.h802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dgl32.h802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/swiftshader/include/GLES3/
Dgl3.h802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1180 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1654 …", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_ARRAY_SHADOW, 1, GL… in test()

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