/external/angle/src/common/ |
D | utilities.cpp | 150 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableComponentType() 330 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableRowCount() 397 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableColumnCount() 470 case GL_SAMPLER_2D_ARRAY_SHADOW: in IsSamplerType() 800 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 107 {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 260 case GL_SAMPLER_2D_ARRAY_SHADOW: in GetTypeInfoIndex()
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D | PackedEnums.cpp | 138 case GL_SAMPLER_2D_ARRAY_SHADOW: in SamplerTypeToTextureType()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 105 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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D | reflection.cpp | 698 … case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW; in mapSamplerToGlType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 105 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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D | reflection.cpp | 698 … case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW; in mapSamplerToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 49 case GL_SAMPLER_2D_ARRAY_SHADOW: in UniformComponentCount() 127 case GL_SAMPLER_2D_ARRAY_SHADOW: in UniformComponentType() 177 case GL_SAMPLER_2D_ARRAY_SHADOW: in IsSamplerUniform() 222 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableRowCount()
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D | Program.cpp | 1136 case GL_SAMPLER_2D_ARRAY_SHADOW: in applyUniforms() 1791 case GL_SAMPLER_2D_ARRAY_SHADOW: in defineUniform() 1827 case GL_SAMPLER_2D_ARRAY_SHADOW: in defineUniform()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 51 GL_SAMPLER_2D_ARRAY_SHADOW, // 33
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/external/angle/src/compiler/translator/ |
D | util.cpp | 410 return GL_SAMPLER_2D_ARRAY_SHADOW; in GLVariableType()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 571 case GL_SAMPLER_2D_ARRAY_SHADOW: in PrintVariable()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 130 DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1208 case GL_SAMPLER_2D_ARRAY_SHADOW: return TYPE_SAMPLER_2D_ARRAY_SHADOW; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 983 case GL_SAMPLER_2D_ARRAY_SHADOW: return "GL_SAMPLER_2D_ARRAY_SHADOW";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 653 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 625 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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D | gl31.h | 804 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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D | gl31.h | 802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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D | gl32.h | 802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1180 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1654 …", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_ARRAY_SHADOW, 1, GL… in test()
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