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Searched refs:GL_STENCIL_BITS (Results 1 – 25 of 42) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dblit.c272 if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != in validate_stencil_buffer()
273 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { in validate_stencil_buffer()
327 read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS); in validate_depth_buffer()
328 draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS); in validate_depth_buffer()
Dframebuffer.c492 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); in _mesa_update_framebuffer_visual()
Dformats.c182 case GL_STENCIL_BITS: in _mesa_get_format_bits()
/external/angle/samples/stencil_operations/
DStencilOperations.cpp185 glGetIntegerv(GL_STENCIL_BITS, &stencilBitCount); in draw()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_clear.c404 assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0); in is_stencil_disabled()
417 assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0); in is_stencil_masked()
/external/angle/src/tests/gl_tests/
DDepthStencilFormatsTest.cpp297 glGetIntegerv(GL_STENCIL_BITS, &stencilBits); in depthStencilReadbackCase()
628 glGetIntegerv(GL_STENCIL_BITS, &stencilBits); in TEST_P()
DWebGLFramebufferTest.cpp82 glGetIntegerv(GL_STENCIL_BITS, &stencilBits); in checkBufferBits()
DFramebufferTest.cpp70 checkBitCount(fbo, GL_STENCIL_BITS, minStencilBits); in testBitCounts()
/external/mesa3d/src/mesa/swrast/
Ds_stencil.c70 assert(_mesa_get_format_bits(format, GL_STENCIL_BITS) == 8); in get_stencil_offset()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_blorp.c206 _mesa_get_format_bits(format, GL_STENCIL_BITS) == 0) in brw_blorp_supports_dst_format()
778 if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 && in brw_blorp_copytexsubimage()
/external/deqp/framework/opengl/
DgluStrUtil.inl94 case GL_STENCIL_BITS: return "GL_STENCIL_BITS";
1217 case GL_STENCIL_BITS: return "GL_STENCIL_BITS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h251 #define GL_STENCIL_BITS 0x0D57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h207 #define GL_STENCIL_BITS 0x0D57 macro
/external/swiftshader/include/GLES/
Dgl.h212 #define GL_STENCIL_BITS 0x0D57 macro
/external/mesa3d/include/GLES/
Dgl.h212 #define GL_STENCIL_BITS 0x0D57 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1367 case GL_STENCIL_BITS: in getIntegerv()
1456 case GL_STENCIL_BITS: in getQueryParameterNum()
1608 case GL_STENCIL_BITS: in isQueryParameterInt()
/external/mesa3d/include/GLES2/
Dgl2.h188 #define GL_STENCIL_BITS 0x0D57 macro
/external/angle/include/GLES2/
Dgl2.h188 #define GL_STENCIL_BITS 0x0D57 macro
/external/swiftshader/include/GLES2/
Dgl2.h188 #define GL_STENCIL_BITS 0x0D57 macro
/external/angle/include/GLES/
Dgl.h216 #define GL_STENCIL_BITS 0x0D57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h231 #define GL_STENCIL_BITS 0x0D57 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2138 case GL_STENCIL_BITS: in getIntegerv()
2562 case GL_STENCIL_BITS: in getQueryParameterInfo()
/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp1024 gl.getIntegerv(GL_STENCIL_BITS, &defaultFramebufferStencilBits); in iterate()
/external/skia/modules/canvaskit/
Dcanvaskit_bindings.cpp155 glGetIntegerv(GL_STENCIL_BITS, &stencil); in MakeOnScreenGLSurface()
/external/angle/include/GLES3/
Dgl3.h188 #define GL_STENCIL_BITS 0x0D57 macro

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