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Searched refs:GL_STENCIL_TEST (Results 1 – 25 of 105) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp155 glEnable (GL_STENCIL_TEST); in render()
168 glDisable(GL_STENCIL_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
253 glDisable (GL_STENCIL_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
321 glEnable (GL_STENCIL_TEST); in render()
400 glEnable (GL_STENCIL_TEST); in render()
410 glDisable (GL_STENCIL_TEST); in render()
427 glEnable (GL_STENCIL_TEST); in render()
[all …]
Des3fFboMultisampleTests.cpp146 glEnable(GL_STENCIL_TEST); in render()
169 glDisable(GL_STENCIL_TEST); in render()
207 glEnable(GL_STENCIL_TEST); in render()
222 glDisable(GL_STENCIL_TEST); in render()
Des3fOcclusionQueryTests.cpp284 glEnable (GL_STENCIL_TEST); in iterate()
288 glDisable (GL_STENCIL_TEST); in iterate()
345 glEnable (GL_STENCIL_TEST); in iterate()
363 glDisable (GL_STENCIL_TEST); in iterate()
Des3fFboStencilbufferTests.cpp107 glEnable(GL_STENCIL_TEST); in render()
204 glEnable(GL_STENCIL_TEST); in render()
Des3fFboRenderTest.cpp575 context.enable(GL_STENCIL_TEST); in render()
589 context.disable(GL_STENCIL_TEST); in render()
715 context.enable(GL_STENCIL_TEST); in render()
718 context.disable(GL_STENCIL_TEST); in render()
943 context.enable(GL_STENCIL_TEST); in render()
948 context.disable(GL_STENCIL_TEST); in render()
1229 context.enable(GL_STENCIL_TEST); in render()
1232 context.disable(GL_STENCIL_TEST); in render()
1418 ctx.enable(GL_STENCIL_TEST); in render()
1424 ctx.disable(GL_STENCIL_TEST); in render()
Des3fStencilTests.cpp242 context.enable(GL_STENCIL_TEST); in executeOps()
247 context.disable(GL_STENCIL_TEST); in executeOps()
262 context.enable(GL_STENCIL_TEST); in visualizeStencil()
Des3fDepthStencilClearTests.cpp366 gl.enable (GL_STENCIL_TEST); in renderGL()
389 gl.disable(GL_STENCIL_TEST); in renderGL()
Des3fRasterizerDiscardTests.cpp295 glEnable (GL_STENCIL_TEST); in iterate()
368 glDisable (GL_STENCIL_TEST); in iterate()
/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp147 glEnable(GL_STENCIL_TEST); in ensureStencilUnaffected()
150 glDisable(GL_STENCIL_TEST); in ensureStencilUnaffected()
224 glEnable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
230 glDisable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
DDifferentStencilMasksTest.cpp39 glEnable(GL_STENCIL_TEST); in testSetUp()
45 glDisable(GL_STENCIL_TEST); in testTearDown()
DClearTest.cpp89 glEnable(GL_STENCIL_TEST); in verifyStencil()
92 glDisable(GL_STENCIL_TEST); in verifyStencil()
1354 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
1420 glEnable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
1429 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
DFramebufferMixedSamplesTest.cpp113 glEnable(GL_STENCIL_TEST); in prepareForDraw()
/external/deqp/modules/glshared/
DglsScissorTests.cpp238 gl.disable(GL_STENCIL_TEST); in iterate()
259 gl.disable(GL_STENCIL_TEST); in iterate()
454 gl.enable(GL_STENCIL_TEST); in render()
470 gl.disable(GL_STENCIL_TEST); in render()
662 gl.disable(GL_STENCIL_TEST); in iterate()
681 gl.disable(GL_STENCIL_TEST); in iterate()
826 gl.enable(GL_STENCIL_TEST); in render()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp788 gl.enable(GL_STENCIL_TEST); in renderToTextures()
795 gl.disable(GL_STENCIL_TEST); in renderToTextures()
829 gl.enable(GL_STENCIL_TEST); in renderToTextures()
839 gl.disable(GL_STENCIL_TEST); in renderToTextures()
1175 gl.disable(GL_STENCIL_TEST); in doReadPixels()
1203 gl.enable(GL_STENCIL_TEST); in doReadPixels()
1213 gl.disable(GL_STENCIL_TEST); in doReadPixels()
1738 gl.enable(GL_STENCIL_TEST); in iterate()
1742 gl.disable(GL_STENCIL_TEST); in iterate()
1872 gl.enable(GL_STENCIL_TEST); in iterate()
[all …]
/external/angle/samples/stencil_operations/
DStencilOperations.cpp65 glEnable(GL_STENCIL_TEST); in initialize()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp1049 context.enable(GL_STENCIL_TEST); in render()
1058 context.disable(GL_STENCIL_TEST); in render()
1155 ctx.enable(GL_STENCIL_TEST); in render()
1179 ctx.disable(GL_STENCIL_TEST); in render()
1301 context.enable(GL_STENCIL_TEST); in render()
1304 context.disable(GL_STENCIL_TEST); in render()
1516 context.enable(GL_STENCIL_TEST); in render()
1519 context.disable(GL_STENCIL_TEST); in render()
1802 context.enable(GL_STENCIL_TEST); in render()
1805 context.disable(GL_STENCIL_TEST); in render()
[all …]
Des2fStencilTests.cpp239 context.enable(GL_STENCIL_TEST); in executeOps()
244 context.disable(GL_STENCIL_TEST); in executeOps()
259 context.enable(GL_STENCIL_TEST); in visualizeStencil()
Des2fDepthStencilClearTests.cpp363 gl.enable (GL_STENCIL_TEST); in renderGL()
386 gl.disable(GL_STENCIL_TEST); in renderGL()
Des2fRandomFragmentOpTests.cpp166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()
179 wrapper.glDisable(GL_STENCIL_TEST); in setGLState()
/external/deqp/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp436 gl.enable(GL_STENCIL_TEST); in iterate()
467 gl.disable(GL_STENCIL_TEST); in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp240 gl.disable(GL_STENCIL_TEST); in deinit()
388 gl.enable(GL_STENCIL_TEST); in initTest()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp197 GL_STENCIL_TEST, in init()
213 GL_STENCIL_TEST, in init()
Des2pStateChangeTests.cpp276 gl.enable(GL_STENCIL_TEST); in init()
278 gl.disable(GL_STENCIL_TEST); in init()
983 gl.enable(GL_STENCIL_TEST); in init()
1039 gl.enable(GL_STENCIL_TEST); in init()
1091 gl.enable(GL_STENCIL_TEST); in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp228 GL_STENCIL_TEST, in init()
246 GL_STENCIL_TEST, in init()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp281 gl.disable(GL_STENCIL_TEST); in deinit()
751 gl.enable(GL_STENCIL_TEST); in initTest()

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