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Searched refs:GL_SYNC_FLUSH_COMMANDS_BIT (Results 1 – 25 of 31) sorted by relevance

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/external/angle/src/tests/gl_tests/
DFenceSyncTests.cpp168 EXPECT_GLENUM_EQ(GL_WAIT_FAILED, glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT | 0x2, 0)); in TEST_P()
174 glClientWaitSync(reinterpret_cast<GLsync>(30), GL_SYNC_FLUSH_COMMANDS_BIT, 0)); in TEST_P()
257 glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); in TEST_P()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_sync.cc32 GLenum status = glClientWaitSync(sync.sync(), GL_SYNC_FLUSH_COMMANDS_BIT, in GlSyncWait()
55 GLenum status = glClientWaitSync(sync.sync(), GL_SYNC_FLUSH_COMMANDS_BIT, in GlActiveSyncWait()
/external/angle/src/libANGLE/renderer/vulkan/
DSyncVk.cpp153 ASSERT((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) == 0); in clientWait()
155 bool flush = (flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0; in clientWait()
/external/angle/src/libANGLE/renderer/gl/
DFenceNVGL.cpp91 mFunctions->clientWaitSync(mSyncObject, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); in finish()
Dfunctionsgl_enums.h803 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fence_sync.txt40 different timeout values as well as the flag GL_SYNC_FLUSH_COMMANDS_BIT
/external/deqp/external/openglcts/modules/gl/
Dgl4cSyncTests.cpp152 …glw::GLenum wait_result = gl.clientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, TEST_SYNC_WAIT_TIMEO… in iterate()
/external/skqp/tools/gpu/gl/
DGLTestContext.cpp31 static constexpr GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; member in __anon6b0bb1b00111::GLFenceSync
113 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1); in waitFence()
/external/skia/tools/gpu/gl/
DGLTestContext.cpp31 static constexpr GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; member in __anonf0bfdb790111::GLFenceSync
113 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1); in waitFence()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFence11.cpp148 bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0); in clientWait()
/external/deqp/modules/gles3/functional/
Des3fSyncTests.cpp292 …ent_wait_sync_flush_auto", "", 10000, COMMAND_CLIENT_WAIT_SYNC, GL_SYNC_FLUSH_COMMANDS_BIT, 0, 0)); in init()
/external/mesa3d/src/mesa/main/
Dsyncobj.c385 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) { in _mesa_ClientWaitSync()
/external/OpenCL-CTS/test_conformance/gles/
Dtest_fence_sync.cpp80 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/OpenCL-CTS/test_conformance/gl/
Dtest_fence_sync.cpp92 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h766 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/angle/include/GLES3/
Dgl3.h959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
Dgl31.h961 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
Dgl32.h961 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/mesa3d/include/GLES3/
Dgl3.h959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
Dgl31.h959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
Dgl32.h959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2856 if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) in ClientWaitSync()
/external/swiftshader/include/GLES3/
Dgl3.h959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl46 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
/external/angle/src/libANGLE/
DvalidationES3.cpp4128 if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) in ValidateClientWaitSync()

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