/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 280 #define GL_TEXTURE13 0x84CD macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 462 #define GL_TEXTURE13 0x84CD macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 352 #define GL_TEXTURE13 0x84CD macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 336 #define GL_TEXTURE13 0x84CD macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 336 #define GL_TEXTURE13 0x84CD macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 291 #define GL_TEXTURE13 0x84CD macro
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/external/angle/include/GLES2/ |
D | gl2.h | 291 #define GL_TEXTURE13 0x84CD macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 291 #define GL_TEXTURE13 0x84CD macro
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/external/angle/include/GLES/ |
D | gl.h | 340 #define GL_TEXTURE13 0x84CD macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 376 #define GL_TEXTURE13 0x84CD macro
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/external/angle/include/GLES3/ |
D | gl3.h | 291 #define GL_TEXTURE13 0x84CD macro
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D | gl31.h | 293 #define GL_TEXTURE13 0x84CD macro
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D | gl32.h | 293 #define GL_TEXTURE13 0x84CD macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 291 #define GL_TEXTURE13 0x84CD macro
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D | gl31.h | 291 #define GL_TEXTURE13 0x84CD macro
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D | gl32.h | 291 #define GL_TEXTURE13 0x84CD macro
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/external/mesa3d/include/GL/ |
D | gl.h | 1727 #define GL_TEXTURE13 0x84CD macro
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D | glcorearb.h | 496 #define GL_TEXTURE13 0x84CD macro
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D | glext.h | 138 #define GL_TEXTURE13 0x84CD macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 291 #define GL_TEXTURE13 0x84CD macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 702 #define GL_TEXTURE13 0x84CD macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 495 #define GL_TEXTURE13 0x84CD macro
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D | glext.h | 136 #define GL_TEXTURE13 0x84CD macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 1301 #define GL_TEXTURE13 0x84CD macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 2855 pub const GL_TEXTURE13: u32 = 33997; constant
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