/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 296 #define GL_TEXTURE28 0x84DC macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 477 #define GL_TEXTURE28 0x84DC macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 367 #define GL_TEXTURE28 0x84DC macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 351 #define GL_TEXTURE28 0x84DC macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 351 #define GL_TEXTURE28 0x84DC macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 306 #define GL_TEXTURE28 0x84DC macro
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/external/angle/include/GLES2/ |
D | gl2.h | 306 #define GL_TEXTURE28 0x84DC macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 306 #define GL_TEXTURE28 0x84DC macro
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/external/angle/include/GLES/ |
D | gl.h | 355 #define GL_TEXTURE28 0x84DC macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 391 #define GL_TEXTURE28 0x84DC macro
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/external/angle/include/GLES3/ |
D | gl3.h | 306 #define GL_TEXTURE28 0x84DC macro
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D | gl31.h | 308 #define GL_TEXTURE28 0x84DC macro
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D | gl32.h | 308 #define GL_TEXTURE28 0x84DC macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 306 #define GL_TEXTURE28 0x84DC macro
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D | gl31.h | 306 #define GL_TEXTURE28 0x84DC macro
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D | gl32.h | 306 #define GL_TEXTURE28 0x84DC macro
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/external/mesa3d/include/GL/ |
D | gl.h | 1742 #define GL_TEXTURE28 0x84DC macro
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D | glcorearb.h | 511 #define GL_TEXTURE28 0x84DC macro
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D | glext.h | 153 #define GL_TEXTURE28 0x84DC macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 306 #define GL_TEXTURE28 0x84DC macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 717 #define GL_TEXTURE28 0x84DC macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 510 #define GL_TEXTURE28 0x84DC macro
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D | glext.h | 151 #define GL_TEXTURE28 0x84DC macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 1316 #define GL_TEXTURE28 0x84DC macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 2885 pub const GL_TEXTURE28: u32 = 34012; constant
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