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Searched refs:GL_TEXTURE28 (Results 1 – 25 of 25) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h296 #define GL_TEXTURE28 0x84DC macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h477 #define GL_TEXTURE28 0x84DC macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h367 #define GL_TEXTURE28 0x84DC macro
/external/swiftshader/include/GLES/
Dgl.h351 #define GL_TEXTURE28 0x84DC macro
/external/mesa3d/include/GLES/
Dgl.h351 #define GL_TEXTURE28 0x84DC macro
/external/mesa3d/include/GLES2/
Dgl2.h306 #define GL_TEXTURE28 0x84DC macro
/external/angle/include/GLES2/
Dgl2.h306 #define GL_TEXTURE28 0x84DC macro
/external/swiftshader/include/GLES2/
Dgl2.h306 #define GL_TEXTURE28 0x84DC macro
/external/angle/include/GLES/
Dgl.h355 #define GL_TEXTURE28 0x84DC macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h391 #define GL_TEXTURE28 0x84DC macro
/external/angle/include/GLES3/
Dgl3.h306 #define GL_TEXTURE28 0x84DC macro
Dgl31.h308 #define GL_TEXTURE28 0x84DC macro
Dgl32.h308 #define GL_TEXTURE28 0x84DC macro
/external/mesa3d/include/GLES3/
Dgl3.h306 #define GL_TEXTURE28 0x84DC macro
Dgl31.h306 #define GL_TEXTURE28 0x84DC macro
Dgl32.h306 #define GL_TEXTURE28 0x84DC macro
/external/mesa3d/include/GL/
Dgl.h1742 #define GL_TEXTURE28 0x84DC macro
Dglcorearb.h511 #define GL_TEXTURE28 0x84DC macro
Dglext.h153 #define GL_TEXTURE28 0x84DC macro
/external/swiftshader/include/GLES3/
Dgl3.h306 #define GL_TEXTURE28 0x84DC macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl717 #define GL_TEXTURE28 0x84DC macro
/external/swiftshader/include/GL/
Dglcorearb.h510 #define GL_TEXTURE28 0x84DC macro
Dglext.h151 #define GL_TEXTURE28 0x84DC macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h1316 #define GL_TEXTURE28 0x84DC macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs2885 pub const GL_TEXTURE28: u32 = 34012; constant