Searched refs:GL_TEXTURE_RECTANGLE_ANGLE (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | TextureRectangleTest.cpp | 54 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 57 glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 62 glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 73 glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA, maxSize, maxSize, 0, GL_RGBA, in TEST_P() 80 glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA, maxSize + 1, maxSize, 0, GL_RGBA, in TEST_P() 83 glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA, maxSize, maxSize + 1, 0, GL_RGBA, in TEST_P() 108 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 109 glCompressedTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, in TEST_P() 138 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 139 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8UI, 16, 16); in TEST_P() [all …]
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D | WebGLCompatibilityTest.cpp | 997 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); in TEST_P() 1001 glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, &minFilter); in TEST_P() 1011 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); in TEST_P() 1014 glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1023 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); in TEST_P()
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D | CopyTextureTest.cpp | 886 testCopyTexture(GL_TEXTURE_RECTANGLE_ANGLE, std::get<1>(GetParam()), std::get<2>(GetParam()), in TEST_P() 894 testCopySubTexture(GL_TEXTURE_RECTANGLE_ANGLE, std::get<1>(GetParam()), std::get<2>(GetParam()), in TEST_P()
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/external/angle/src/common/ |
D | PackedGLEnums_autogen.cpp | 1982 case GL_TEXTURE_RECTANGLE_ANGLE: in FromGLenum() 2020 return GL_TEXTURE_RECTANGLE_ANGLE; in ToGLenum() 2111 case GL_TEXTURE_RECTANGLE_ANGLE: in FromGLenum() 2139 return GL_TEXTURE_RECTANGLE_ANGLE; in ToGLenum()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 253 if (isWebGL && !context->getState().getEnableFeature(GL_TEXTURE_RECTANGLE_ANGLE)) in compile()
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/external/angle/src/tests/egl_tests/ |
D | EGLIOSurfaceClientBufferTest.cpp | 115 targetGL = GL_TEXTURE_RECTANGLE_ANGLE; in getGLTextureTarget()
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/external/angle/src/libANGLE/ |
D | State.cpp | 1152 case GL_TEXTURE_RECTANGLE_ANGLE: in setEnableFeature() 1280 case GL_TEXTURE_RECTANGLE_ANGLE: in getEnableFeature() 2203 case GL_TEXTURE_RECTANGLE_ANGLE: in getBooleanv()
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D | validationES2.cpp | 668 case GL_TEXTURE_RECTANGLE_ANGLE: in ValidCap()
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/external/angle/include/GLES2/ |
D | gl2ext_angle.h | 371 #define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5 macro
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