/external/angle/src/tests/gl_tests/ |
D | TransformFeedbackTest.cpp | 34 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer); in testSetUp() 35 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBufferSize, nullptr, in testSetUp() 94 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 138 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer); in TEST_P() 139 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBufferSize, data.data(), in TEST_P() 155 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 179 GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBufferSize, GL_MAP_READ_BIT)); in TEST_P() 193 glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in TEST_P() 230 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 246 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in TEST_P() [all …]
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D | ProvokingVertexTest.cpp | 148 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mBuffer); in TEST_P() 149 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 128, nullptr, GL_STREAM_DRAW); in TEST_P() 151 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mBuffer); in TEST_P() 169 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(int) * 6, GL_MAP_READ_BIT); in TEST_P()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderMaxPatchVertices.cpp | 229 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 230 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 231 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, 0 /* buffer */); in deinit() 500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in initTransformFeedbackBufferObjects() 503 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, in initTransformFeedbackBufferObjects() 508 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_1); in initTransformFeedbackBufferObjects() 511 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, in initTransformFeedbackBufferObjects() 516 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in initTransformFeedbackBufferObjects() 525 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2); in initTransformFeedbackBufferObjects() 528 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, in initTransformFeedbackBufferObjects() [all …]
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D | esextcTessellationShaderTessellation.cpp | 264 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 265 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 519 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() 522 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 653 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, n_bytes_needed, NULL, /* data */ in iterate() 675 int* result_data = (int*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate() 737 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 788 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 789 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 1117 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() [all …]
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D | esextcTessellationShaderBarrier.cpp | 96 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 97 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 174 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() 175 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 176 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_data_size, NULL /* data */, GL_STATIC_DRAW); in initTest() 288 …xfb_data = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, bo_size, GL_MAP_READ_BI… in iterate() 296 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
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D | esextcTessellationShaderVertexOrdering.cpp | 65 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 66 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 192 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() 195 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest() 316 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() 319 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 410 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, DE_NULL, /* data */ in initTestIteration() 444 …const float* xfb_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset… in initTestIteration() 452 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in initTestIteration()
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D | esextcTessellationShaderTCTE.cpp | 95 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 96 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 213 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() 216 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 810 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, DE_NULL, /* data */ in executeTestRun() 832 const void* bo_ptr = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in executeTestRun() 898 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in executeTestRun() 1203 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 1204 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 1496 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() [all …]
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D | esextcTessellationShaderXFB.cpp | 80 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 81 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 548 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest() 551 …gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 4 /* components */ * 4 /* vertices per… in initTest() 557 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 834 GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate() 892 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAdjacency.cpp | 178 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in deinit() 179 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, 0); in deinit() 360 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_adjacency_geometry_bo_id); in iterate() 361 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_geometry_bo_id); in iterate() 365 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_geometry_bo_id); in iterate() 415 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_adjacency_geometry_bo_id); in iterate() 417 …(float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_test_data.m_geometry_bo_size, GL_MAP_… in iterate() 432 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 453 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 457 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_geometry_bo_id); in iterate() [all …]
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D | esextcGeometryShaderInput.cpp | 444 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate() 462 GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, m_buffer_size, GL_MAP_READ_BIT); in iterate() 476 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 503 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit() 670 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate() 691 glw::GLint* result = (glw::GLint*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, in iterate() 700 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 730 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
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/external/deqp/modules/gles3/functional/ |
D | es3fIndexedStateQueryTests.cpp | 160 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback() 161 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback() 162 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]); in testTransformFeedback() 205 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]); in testTransformFeedback() 206 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback() 207 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackPositionIndex, feedbackBuffers[0]); in testTransformFeedback() 210 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]); in testTransformFeedback() 211 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback() 212 …glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackOutputIndex, feedbackBuffers[1], rangeBuff… in testTransformFeedback() 267 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, feedbackBuffers[i]); in testTransformFeedback()
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D | es3fNegativeVertexArrayApiTests.cpp | 391 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 392 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init() 393 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 494 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 495 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init() 496 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 661 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 662 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init() 663 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 772 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() [all …]
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D | es3fNegativeShaderApiTests.cpp | 293 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 294 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init() 295 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 336 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 337 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init() 338 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1693 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 1694 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init() 1695 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1737 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() [all …]
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5FmaPrecision.cpp | 77 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit() 254 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_vbo_result_fma_id); in initTest() 257 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, m_vbo_result_std_id); in initTest() 290 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_vbo_result_fma_id); in iterate() 293 resultTmp = (const glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate() 299 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 302 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_vbo_result_std_id); in iterate() 305 resultTmp = (const glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate() 311 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
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D | esextcGPUShader5FmaAccuracy.cpp | 289 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit() 387 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in executePass() 417 GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, m_buffer_size, GL_MAP_READ_BIT); in executePass() 425 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in executePass()
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D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 151 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest() 273 (glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in drawAndCheckResult() 292 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in drawAndCheckResult()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.cpp | 199 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_buffer_0); in iterate() 202 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STATIC_DRAW); in iterate() 395 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0, 16); in testExtension1() 409 m_glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0); in testExtension1() 422 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0); in testExtension1() 436 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0, 0); in testExtension1() 450 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 3, 4); in testExtension1() 463 m_glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 3); in testExtension1() 477 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0, 3); in testExtension1() 496 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 1763 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run() 1764 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run() 1765 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[1]); in Run() 1766 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run() 1767 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in Run() 1795 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buffer_[0]); in Run() 1796 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, xfb_buffer_[1]); in Run() 1806 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run() 1807 glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(data), data); in Run() 1811 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[1]); in Run() [all …]
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D | gl4cDirectStateAccessXFBTests.cpp | 668 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_a); in prepareObjects() 671 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, s_bo_size, NULL, GL_DYNAMIC_COPY); in prepareObjects() 677 gl.getBufferParameteriv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_SIZE, &allocated_size); in prepareObjects() 689 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_b); in prepareObjects() 692 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, s_bo_size, NULL, GL_DYNAMIC_COPY); in prepareObjects() 698 gl.getBufferParameteriv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_SIZE, &allocated_size); in prepareObjects() 709 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in prepareObjects() 1677 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo); in prepareBuffer() 1680 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, s_bo_size, DE_NULL, GL_DYNAMIC_COPY); in prepareBuffer() 1683 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in prepareBuffer() [all …]
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/external/angle/src/libANGLE/renderer/gl/ |
D | TransformFeedbackGL.cpp | 86 mFunctions->bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), in bindIndexedBuffer() 92 mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), in bindIndexedBuffer() 98 mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), 0); in bindIndexedBuffer()
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/external/mesa3d/src/mesa/main/ |
D | program_resource.c | 43 case GL_TRANSFORM_FEEDBACK_BUFFER: in supported_interface_enum() 129 programInterface == GL_TRANSFORM_FEEDBACK_BUFFER) { in _mesa_GetProgramInterfaceiv() 191 case GL_TRANSFORM_FEEDBACK_BUFFER: in _mesa_GetProgramInterfaceiv() 325 case GL_TRANSFORM_FEEDBACK_BUFFER: in _mesa_GetProgramResourceIndex() 355 programInterface == GL_TRANSFORM_FEEDBACK_BUFFER || in _mesa_GetProgramResourceName()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 1817 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run() 1818 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run() 1819 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[1]); in Run() 1820 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run() 1821 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in Run() 1849 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buffer_[0]); in Run() 1850 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, xfb_buffer_[1]); in Run() 1860 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run() 1863 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run() 1866 glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in Run() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 1284 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit() 1564 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bo_id); in iterate() 1570 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bo_id); in iterate() 1573 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLfloat), NULL, GL_STATIC_DRAW); in iterate() 1696 (glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 4, GL_MAP_READ_BIT); in iterate() 1704 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 1850 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit() 2122 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bo_id); in iterate() 2125 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bo_id); in iterate() 2131 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLfloat), NULL, GL_STATIC_DRAW); in iterate() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 536 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements() 537 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements() 538 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in draw_elements() 646 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_incomplete_primitive() 647 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements_incomplete_primitive() 648 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in draw_elements_incomplete_primitive() 883 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced() 884 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements_instanced() 885 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in draw_elements_instanced() 1000 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced_incomplete_primitive() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcSeparableProgramsTransformFeedbackTests.cpp | 257 tfb.generate(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate() 287 …GLint* feedbackData = (GLint*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfbSize, GL_MAP_R… in iterate() 305 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
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