/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 739 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 745 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1822 …ckParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_NAME_LENGTH, (GLint… in test() 1823 …BlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_NAME_LENGTH, (GLint… in test()
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 1127 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_NAME_LENGTH, &nameLen); in getGLUniformLayout()
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1250 case GL_UNIFORM_BLOCK_NAME_LENGTH: in mesa_bufferiv()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1187 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_NAME_LENGTH, &nameLen); in getGLUniformLayout()
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/external/angle/include/GLES3/ |
D | gl3.h | 938 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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D | gl31.h | 940 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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D | gl32.h | 940 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 938 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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D | gl31.h | 938 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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D | gl32.h | 938 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2625 case GL_UNIFORM_BLOCK_NAME_LENGTH: in GetActiveUniformBlockiv()
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D | Program.cpp | 427 case GL_UNIFORM_BLOCK_NAME_LENGTH: in getActiveUniformBlockiv()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 938 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/angle/src/libANGLE/ |
D | queryutils.cpp | 906 case GL_UNIFORM_BLOCK_NAME_LENGTH: in GetUniformBlockPropertyEnum()
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D | validationES.cpp | 6269 case GL_UNIFORM_BLOCK_NAME_LENGTH: in ValidateGetActiveUniformBlockivBase()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 913 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1461 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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D | glext.h | 1349 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1461 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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D | glext.h | 1348 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 7724 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 4362 pub const GL_UNIFORM_BLOCK_NAME_LENGTH: u32 = 35393; constant
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