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Searched refs:GLbyte (Results 1 – 25 of 117) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dtexcompress_rgtc.c62 static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr, in extractsrc_s()
133 GLbyte *dst; in _mesa_texstore_signed_red_rgtc1()
138 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_red_rgtc1()
139 GLbyte *blkaddr; in _mesa_texstore_signed_red_rgtc1()
159 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_red_rgtc1()
251 GLbyte *dst; in _mesa_texstore_signed_rg_rgtc2()
256 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_rg_rgtc2()
257 GLbyte *blkaddr; in _mesa_texstore_signed_rg_rgtc2()
283 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_rg_rgtc2()
342 GLbyte red; in fetch_signed_red_rgtc1()
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Dapi_arrayelt.c96 VertexAttrib1NbvNV(GLuint index, const GLbyte *v) in VertexAttrib1NbvNV()
102 VertexAttrib1bvNV(GLuint index, const GLbyte *v) in VertexAttrib1bvNV()
108 VertexAttrib2NbvNV(GLuint index, const GLbyte *v) in VertexAttrib2NbvNV()
114 VertexAttrib2bvNV(GLuint index, const GLbyte *v) in VertexAttrib2bvNV()
120 VertexAttrib3NbvNV(GLuint index, const GLbyte *v) in VertexAttrib3NbvNV()
128 VertexAttrib3bvNV(GLuint index, const GLbyte *v) in VertexAttrib3bvNV()
134 VertexAttrib4NbvNV(GLuint index, const GLbyte *v) in VertexAttrib4NbvNV()
143 VertexAttrib4bvNV(GLuint index, const GLbyte *v) in VertexAttrib4bvNV()
601 VertexAttrib1NbvARB(GLuint index, const GLbyte *v) in VertexAttrib1NbvARB()
607 VertexAttrib1bvARB(GLuint index, const GLbyte *v) in VertexAttrib1bvARB()
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Ddd.h1543 void (GLAPIENTRYP Color3b)( GLbyte red, GLbyte green, GLbyte blue );
1550 void (GLAPIENTRYP Color3bv)( const GLbyte *v );
1557 void (GLAPIENTRYP Color4b)( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
1568 void (GLAPIENTRYP Color4bv)( const GLbyte *v );
1585 void (GLAPIENTRYP Normal3b)( GLbyte nx, GLbyte ny, GLbyte nz );
1589 void (GLAPIENTRYP Normal3bv)( const GLbyte *v );
1668 void (GLAPIENTRYP SecondaryColor3b)( GLbyte red, GLbyte green, GLbyte blue );
1675 void (GLAPIENTRYP SecondaryColor3bv)( const GLbyte *v );
1734 void (GLAPIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte * v);
1739 void (GLAPIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte * v);
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Dmipmap.c238 const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; in do_row()
239 const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB; in do_row()
240 GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow; in do_row()
251 const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; in do_row()
252 const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB; in do_row()
253 GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow; in do_row()
263 const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; in do_row()
264 const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB; in do_row()
265 GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow; in do_row()
274 const GLbyte *rowA = (const GLbyte *) srcRowA; in do_row()
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Dpack.c320 const GLbyte *s = (const GLbyte *) src; in extract_uint_indexes()
622 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_stencil_span()
625 dst[i] = (GLbyte) (source[i] & 0x7f); in _mesa_pack_stencil_span()
838 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ); in _mesa_unpack_depth_span()
1030 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_depth_span()
1487 GLbyte *dst = (GLbyte *) dstAddr; in _mesa_pack_luminance_from_rgba_integer()
1524 GLbyte *dst = (GLbyte *) dstAddr; in _mesa_pack_luminance_from_rgba_integer()
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTests.cpp162 addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); in init()
163 addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); in init()
164 addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); in init()
199 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 1, false>(m_context, "texture… in init()
200 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 1, false>(m_context, "texture… in init()
201 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 1, false>(m_context, "texture… in init()
202 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 2, false>(m_context, "texture… in init()
203 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 2, false>(m_context, "texture… in init()
204 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 2, false>(m_context, "texture… in init()
205 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 3, false>(m_context, "texture… in init()
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Dgl4cDirectStateAccessBuffersTests.cpp983 glw::GLbyte reference[4] = { 5, 1, -2, 3 }; in iterate()
985 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, referenc… in iterate()
986 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, referenc… in iterate()
987 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refe… in iterate()
990 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference… in iterate()
991 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference… in iterate()
992 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refer… in iterate()
2633 glw::GLbyte dummy_data = 0; in TestErrorsOfClearNamedBufferData()
2694 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferData()
2710 (void)(glw::GLbyte*) m_pMapNamedBufferRange(buffer, 0, sizeof(dummy_data), GL_MAP_READ_BIT); in TestErrorsOfClearNamedBufferData()
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/external/mesa3d/src/mesa/swrast/
Ds_texfetch_tmp.h155 FETCH_RGBA(RGBA_SINT8, GLbyte, 4)
160 FETCH_RGBA(R_SNORM8, GLbyte, 1)
161 FETCH_RGBA(A_SNORM8, GLbyte, 1)
162 FETCH_RGBA(L_SNORM8, GLbyte, 1)
163 FETCH_RGBA(I_SNORM8, GLbyte, 1)
164 FETCH_RGBA(LA_SNORM8, GLbyte, 2)
165 FETCH_RGBA(RG_SNORM8, GLbyte, 2)
/external/angle/src/libANGLE/
DContext_gl_1_4_autogen.h21 void secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); \
22 void secondaryColor3bv(const GLbyte *v); \
DContext_gl_1_0_autogen.h24 void color3b(GLbyte red, GLbyte green, GLbyte blue); \
25 void color3bv(const GLbyte *v); \
40 void color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); \
41 void color4bv(const GLbyte *v); \
130 void normal3b(GLbyte nx, GLbyte ny, GLbyte nz); \
131 void normal3bv(const GLbyte *v); \
DvalidationGL1.cpp66 bool ValidateColor3b(const Context *, GLbyte red, GLbyte green, GLbyte blue) in ValidateColor3b()
71 bool ValidateColor3bv(const Context *, const GLbyte *v) in ValidateColor3bv()
146 bool ValidateColor4b(const Context *, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) in ValidateColor4b()
151 bool ValidateColor4bv(const Context *, const GLbyte *v) in ValidateColor4bv()
646 bool ValidateNormal3b(const Context *, GLbyte nx, GLbyte ny, GLbyte nz) in ValidateNormal3b()
651 bool ValidateNormal3bv(const Context *, const GLbyte *v) in ValidateNormal3bv()
DvalidationGL14.cpp71 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue) in ValidateSecondaryColor3b()
76 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v) in ValidateSecondaryColor3bv()
DvalidationGL14_autogen.h41 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue);
42 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v);
DvalidationGL1_autogen.h40 bool ValidateColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue);
41 bool ValidateColor3bv(const Context *context, const GLbyte *v);
56 bool ValidateColor4b(const Context *context, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
57 bool ValidateColor4bv(const Context *context, const GLbyte *v);
226 bool ValidateNormal3b(const Context *context, GLbyte nx, GLbyte ny, GLbyte nz);
227 bool ValidateNormal3bv(const Context *context, const GLbyte *v);
DContext_gl_2_0_autogen.h27 void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \
34 void vertexAttrib4bv(GLuint index, const GLbyte *v); \
DvalidationGL2_autogen.h40 bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v);
52 bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v);
DvalidationGL2.cpp86 bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v) in ValidateVertexAttrib4Nbv()
126 bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v) in ValidateVertexAttrib4bv()
/external/angle/src/libGL/
Dentry_points_gl_1_4_autogen.h43 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
44 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3bv(const GLbyte *v);
Dentry_points_gl_1_0_autogen.h39 ANGLE_EXPORT void GL_APIENTRY Color3b(GLbyte red, GLbyte green, GLbyte blue);
40 ANGLE_EXPORT void GL_APIENTRY Color3bv(const GLbyte *v);
55 ANGLE_EXPORT void GL_APIENTRY Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
56 ANGLE_EXPORT void GL_APIENTRY Color4bv(const GLbyte *v);
221 ANGLE_EXPORT void GL_APIENTRY Normal3b(GLbyte nx, GLbyte ny, GLbyte nz);
222 ANGLE_EXPORT void GL_APIENTRY Normal3bv(const GLbyte *v);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dformatutils11.cpp421 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo()
427 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo()
433 &CopyNativeVertexData<GLbyte, 3, 4, 1>); in GetVertexFormatInfo()
439 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo()
447 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo()
453 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo()
459 &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); in GetVertexFormatInfo()
465 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo()
843 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo()
849 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo()
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/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_table_autogen.mm930 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>;
936 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>;
942 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>;
968 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 3, 3, false>;
974 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>;
983 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 3, 3, true>;
989 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>;
998 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 3, 3, false>;
1004 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>;
1058 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 2, 2, false>;
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/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_table_autogen.cpp1011 vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize()
1045 vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize()
1078 vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>; in initialize()
2108 vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize()
2120 CopyNativeVertexData<GLbyte, 4, 4, 0>, false}, in initialize()
2122 CopyTo32FVertexData<GLbyte, 4, 4, true>, true}}; in initialize()
2135 CopyNativeVertexData<GLbyte, 4, 4, 0>, false}, in initialize()
2137 CopyTo32FVertexData<GLbyte, 4, 4, false>, true}}; in initialize()
2210 Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>}}; in initialize()
2216 CopyNativeVertexData<GLbyte, 3, 3, 0>, false}, in initialize()
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/external/mesa3d/src/mesa/vbo/
Dvbo_exec_draw.c98 buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL; in vbo_exec_bind_arrays()
127 const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] - in vbo_exec_bind_arrays()
128 (GLbyte *)exec->vtx.vertex); in vbo_exec_bind_arrays()
/external/mesa3d/src/gallium/frontends/wgl/
Dgldrv.h43 void (APIENTRY *glColor3b )( GLbyte red, GLbyte green, GLbyte blue );
44 void (APIENTRY *glColor3bv )( const GLbyte *v );
59 …void (APIENTRY *glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alp…
60 void (APIENTRY *glColor4bv )( const GLbyte *v );
86 void (APIENTRY *glNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
87 void (APIENTRY *glNormal3bv )( const GLbyte *v );
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp1764 GLbyte source_pixels[image_width * image_height * n_components]; in prepareTexture()
1909 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyInvalidResults()
1922 const GLbyte expected_red = 0; in verifyInvalidResults()
1923 const GLbyte expected_green = 0; in verifyInvalidResults()
1924 const GLbyte drawn_red = pixels[i * n_channels + 0]; in verifyInvalidResults()
1925 const GLbyte drawn_green = pixels[i * n_channels + 1]; in verifyInvalidResults()
2163 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyValidResults()
2174 const GLbyte expected_red = static_cast<GLubyte>((i % 16) - 8); in verifyValidResults()
2175 const GLbyte expected_green = static_cast<GLubyte>((i / 16) - 8); in verifyValidResults()
2176 const GLbyte drawn_red = pixels[i * n_channels + 0]; in verifyValidResults()
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