/external/mesa3d/src/mesa/main/ |
D | texcompress_rgtc.c | 62 static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr, in extractsrc_s() 133 GLbyte *dst; in _mesa_texstore_signed_red_rgtc1() 138 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_red_rgtc1() 139 GLbyte *blkaddr; in _mesa_texstore_signed_red_rgtc1() 159 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_red_rgtc1() 251 GLbyte *dst; in _mesa_texstore_signed_rg_rgtc2() 256 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_rg_rgtc2() 257 GLbyte *blkaddr; in _mesa_texstore_signed_rg_rgtc2() 283 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_rg_rgtc2() 342 GLbyte red; in fetch_signed_red_rgtc1() [all …]
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D | api_arrayelt.c | 96 VertexAttrib1NbvNV(GLuint index, const GLbyte *v) in VertexAttrib1NbvNV() 102 VertexAttrib1bvNV(GLuint index, const GLbyte *v) in VertexAttrib1bvNV() 108 VertexAttrib2NbvNV(GLuint index, const GLbyte *v) in VertexAttrib2NbvNV() 114 VertexAttrib2bvNV(GLuint index, const GLbyte *v) in VertexAttrib2bvNV() 120 VertexAttrib3NbvNV(GLuint index, const GLbyte *v) in VertexAttrib3NbvNV() 128 VertexAttrib3bvNV(GLuint index, const GLbyte *v) in VertexAttrib3bvNV() 134 VertexAttrib4NbvNV(GLuint index, const GLbyte *v) in VertexAttrib4NbvNV() 143 VertexAttrib4bvNV(GLuint index, const GLbyte *v) in VertexAttrib4bvNV() 601 VertexAttrib1NbvARB(GLuint index, const GLbyte *v) in VertexAttrib1NbvARB() 607 VertexAttrib1bvARB(GLuint index, const GLbyte *v) in VertexAttrib1bvARB() [all …]
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D | dd.h | 1543 void (GLAPIENTRYP Color3b)( GLbyte red, GLbyte green, GLbyte blue ); 1550 void (GLAPIENTRYP Color3bv)( const GLbyte *v ); 1557 void (GLAPIENTRYP Color4b)( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); 1568 void (GLAPIENTRYP Color4bv)( const GLbyte *v ); 1585 void (GLAPIENTRYP Normal3b)( GLbyte nx, GLbyte ny, GLbyte nz ); 1589 void (GLAPIENTRYP Normal3bv)( const GLbyte *v ); 1668 void (GLAPIENTRYP SecondaryColor3b)( GLbyte red, GLbyte green, GLbyte blue ); 1675 void (GLAPIENTRYP SecondaryColor3bv)( const GLbyte *v ); 1734 void (GLAPIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte * v); 1739 void (GLAPIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte * v); [all …]
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D | mipmap.c | 238 const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; in do_row() 239 const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB; in do_row() 240 GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow; in do_row() 251 const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; in do_row() 252 const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB; in do_row() 253 GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow; in do_row() 263 const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; in do_row() 264 const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB; in do_row() 265 GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow; in do_row() 274 const GLbyte *rowA = (const GLbyte *) srcRowA; in do_row() [all …]
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D | pack.c | 320 const GLbyte *s = (const GLbyte *) src; in extract_uint_indexes() 622 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_stencil_span() 625 dst[i] = (GLbyte) (source[i] & 0x7f); in _mesa_pack_stencil_span() 838 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ); in _mesa_unpack_depth_span() 1030 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_depth_span() 1487 GLbyte *dst = (GLbyte *) dstAddr; in _mesa_pack_luminance_from_rgba_integer() 1524 GLbyte *dst = (GLbyte *) dstAddr; in _mesa_pack_luminance_from_rgba_integer()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTests.cpp | 162 addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); in init() 163 addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); in init() 164 addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); in init() 199 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 1, false>(m_context, "texture… in init() 200 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 1, false>(m_context, "texture… in init() 201 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 1, false>(m_context, "texture… in init() 202 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 2, false>(m_context, "texture… in init() 203 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 2, false>(m_context, "texture… in init() 204 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 2, false>(m_context, "texture… in init() 205 …addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 3, false>(m_context, "texture… in init() [all …]
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D | gl4cDirectStateAccessBuffersTests.cpp | 983 glw::GLbyte reference[4] = { 5, 1, -2, 3 }; in iterate() 985 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, referenc… in iterate() 986 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, referenc… in iterate() 987 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refe… in iterate() 990 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference… in iterate() 991 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference… in iterate() 992 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refer… in iterate() 2633 glw::GLbyte dummy_data = 0; in TestErrorsOfClearNamedBufferData() 2694 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferData() 2710 (void)(glw::GLbyte*) m_pMapNamedBufferRange(buffer, 0, sizeof(dummy_data), GL_MAP_READ_BIT); in TestErrorsOfClearNamedBufferData() [all …]
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfetch_tmp.h | 155 FETCH_RGBA(RGBA_SINT8, GLbyte, 4) 160 FETCH_RGBA(R_SNORM8, GLbyte, 1) 161 FETCH_RGBA(A_SNORM8, GLbyte, 1) 162 FETCH_RGBA(L_SNORM8, GLbyte, 1) 163 FETCH_RGBA(I_SNORM8, GLbyte, 1) 164 FETCH_RGBA(LA_SNORM8, GLbyte, 2) 165 FETCH_RGBA(RG_SNORM8, GLbyte, 2)
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/external/angle/src/libANGLE/ |
D | Context_gl_1_4_autogen.h | 21 void secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); \ 22 void secondaryColor3bv(const GLbyte *v); \
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D | Context_gl_1_0_autogen.h | 24 void color3b(GLbyte red, GLbyte green, GLbyte blue); \ 25 void color3bv(const GLbyte *v); \ 40 void color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); \ 41 void color4bv(const GLbyte *v); \ 130 void normal3b(GLbyte nx, GLbyte ny, GLbyte nz); \ 131 void normal3bv(const GLbyte *v); \
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D | validationGL1.cpp | 66 bool ValidateColor3b(const Context *, GLbyte red, GLbyte green, GLbyte blue) in ValidateColor3b() 71 bool ValidateColor3bv(const Context *, const GLbyte *v) in ValidateColor3bv() 146 bool ValidateColor4b(const Context *, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) in ValidateColor4b() 151 bool ValidateColor4bv(const Context *, const GLbyte *v) in ValidateColor4bv() 646 bool ValidateNormal3b(const Context *, GLbyte nx, GLbyte ny, GLbyte nz) in ValidateNormal3b() 651 bool ValidateNormal3bv(const Context *, const GLbyte *v) in ValidateNormal3bv()
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D | validationGL14.cpp | 71 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue) in ValidateSecondaryColor3b() 76 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v) in ValidateSecondaryColor3bv()
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D | validationGL14_autogen.h | 41 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue); 42 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v);
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D | validationGL1_autogen.h | 40 bool ValidateColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue); 41 bool ValidateColor3bv(const Context *context, const GLbyte *v); 56 bool ValidateColor4b(const Context *context, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); 57 bool ValidateColor4bv(const Context *context, const GLbyte *v); 226 bool ValidateNormal3b(const Context *context, GLbyte nx, GLbyte ny, GLbyte nz); 227 bool ValidateNormal3bv(const Context *context, const GLbyte *v);
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D | Context_gl_2_0_autogen.h | 27 void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \ 34 void vertexAttrib4bv(GLuint index, const GLbyte *v); \
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D | validationGL2_autogen.h | 40 bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v); 52 bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v);
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D | validationGL2.cpp | 86 bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v) in ValidateVertexAttrib4Nbv() 126 bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v) in ValidateVertexAttrib4bv()
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/external/angle/src/libGL/ |
D | entry_points_gl_1_4_autogen.h | 43 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); 44 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3bv(const GLbyte *v);
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D | entry_points_gl_1_0_autogen.h | 39 ANGLE_EXPORT void GL_APIENTRY Color3b(GLbyte red, GLbyte green, GLbyte blue); 40 ANGLE_EXPORT void GL_APIENTRY Color3bv(const GLbyte *v); 55 ANGLE_EXPORT void GL_APIENTRY Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); 56 ANGLE_EXPORT void GL_APIENTRY Color4bv(const GLbyte *v); 221 ANGLE_EXPORT void GL_APIENTRY Normal3b(GLbyte nx, GLbyte ny, GLbyte nz); 222 ANGLE_EXPORT void GL_APIENTRY Normal3bv(const GLbyte *v);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | formatutils11.cpp | 421 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo() 427 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo() 433 &CopyNativeVertexData<GLbyte, 3, 4, 1>); in GetVertexFormatInfo() 439 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo() 447 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo() 453 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo() 459 &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); in GetVertexFormatInfo() 465 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo() 843 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo() 849 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo() [all …]
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_format_table_autogen.mm | 930 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; 936 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; 942 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; 968 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 3, 3, false>; 974 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>; 983 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 3, 3, true>; 989 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>; 998 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 3, 3, false>; 1004 this->vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>; 1058 this->vertexLoadFunction = CopyTo32FVertexData<GLbyte, 2, 2, false>; [all …]
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_table_autogen.cpp | 1011 vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize() 1045 vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize() 1078 vertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>; in initialize() 2108 vertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize() 2120 CopyNativeVertexData<GLbyte, 4, 4, 0>, false}, in initialize() 2122 CopyTo32FVertexData<GLbyte, 4, 4, true>, true}}; in initialize() 2135 CopyNativeVertexData<GLbyte, 4, 4, 0>, false}, in initialize() 2137 CopyTo32FVertexData<GLbyte, 4, 4, false>, true}}; in initialize() 2210 Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>}}; in initialize() 2216 CopyNativeVertexData<GLbyte, 3, 3, 0>, false}, in initialize() [all …]
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_draw.c | 98 buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL; in vbo_exec_bind_arrays() 127 const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] - in vbo_exec_bind_arrays() 128 (GLbyte *)exec->vtx.vertex); in vbo_exec_bind_arrays()
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/external/mesa3d/src/gallium/frontends/wgl/ |
D | gldrv.h | 43 void (APIENTRY *glColor3b )( GLbyte red, GLbyte green, GLbyte blue ); 44 void (APIENTRY *glColor3bv )( const GLbyte *v ); 59 …void (APIENTRY *glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alp… 60 void (APIENTRY *glColor4bv )( const GLbyte *v ); 86 void (APIENTRY *glNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); 87 void (APIENTRY *glNormal3bv )( const GLbyte *v );
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 1764 GLbyte source_pixels[image_width * image_height * n_components]; in prepareTexture() 1909 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyInvalidResults() 1922 const GLbyte expected_red = 0; in verifyInvalidResults() 1923 const GLbyte expected_green = 0; in verifyInvalidResults() 1924 const GLbyte drawn_red = pixels[i * n_channels + 0]; in verifyInvalidResults() 1925 const GLbyte drawn_green = pixels[i * n_channels + 1]; in verifyInvalidResults() 2163 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyValidResults() 2174 const GLbyte expected_red = static_cast<GLubyte>((i % 16) - 8); in verifyValidResults() 2175 const GLbyte expected_green = static_cast<GLubyte>((i / 16) - 8); in verifyValidResults() 2176 const GLbyte drawn_red = pixels[i * n_channels + 0]; in verifyValidResults() [all …]
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