Searched refs:GR_GL_EXCLUSIVE (Results 1 – 4 of 4) sorted by relevance
1048 #define GR_GL_EXCLUSIVE 0x8f11 macro
1912 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()1924 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()
1054 #define GR_GL_EXCLUSIVE 0x8f11 macro
1808 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()1820 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()