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Searched refs:GR_GL_EXCLUSIVE (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLDefines.h1048 #define GR_GL_EXCLUSIVE 0x8f11 macro
DGrGLGpu.cpp1912 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()
1924 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()
/external/skia/src/gpu/gl/
DGrGLDefines.h1054 #define GR_GL_EXCLUSIVE 0x8f11 macro
DGrGLGpu.cpp1808 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()
1820 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()