Searched refs:GR_GL_FALSE (Results 1 – 8 of 8) sorted by relevance
/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 155 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer() 200 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer() 224 if (linkStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer() 363 callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices); in drawSDFGlyphs()
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/external/skia/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 156 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer() 201 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer() 225 if (linkStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer() 364 callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices); in drawSDFGlyphs()
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/external/skqp/src/gpu/gl/ |
D | GrGLCreateNullInterface.cpp | 668 return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; in unmapBuffer() 674 *params = GR_GL_FALSE; in getBufferParameteriv()
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D | GrGLTestInterface.h | 117 virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } in isTexture() 221 virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isTextureHandleResident() 222 virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isImageHandleResident() 257 virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } in unmapNamedBuffer()
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D | GrGLDefines.h | 26 #define GR_GL_FALSE 0 macro
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D | GrGLGpu.cpp | 479 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext() 606 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); in onResetContext() 3081 GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, in flushColorWrite() 3082 GR_GL_FALSE, GR_GL_FALSE)); in flushColorWrite()
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/external/skia/src/gpu/gl/ |
D | GrGLDefines.h | 26 #define GR_GL_FALSE 0 macro
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D | GrGLGpu.cpp | 537 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext() 656 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); in onResetContext() 2955 GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, in flushColorWrite() 2956 GR_GL_FALSE, GR_GL_FALSE)); in flushColorWrite()
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