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Searched refs:GR_GL_FALSE (Results 1 – 8 of 8) sorted by relevance

/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp155 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
200 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
224 if (linkStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
363 callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices); in drawSDFGlyphs()
/external/skia/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp156 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
201 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
225 if (linkStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
364 callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices); in drawSDFGlyphs()
/external/skqp/src/gpu/gl/
DGrGLCreateNullInterface.cpp668 return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; in unmapBuffer()
674 *params = GR_GL_FALSE; in getBufferParameteriv()
DGrGLTestInterface.h117 virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } in isTexture()
221 virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isTextureHandleResident()
222 virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isImageHandleResident()
257 virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } in unmapNamedBuffer()
DGrGLDefines.h26 #define GR_GL_FALSE 0 macro
DGrGLGpu.cpp479 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext()
606 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); in onResetContext()
3081 GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, in flushColorWrite()
3082 GR_GL_FALSE, GR_GL_FALSE)); in flushColorWrite()
/external/skia/src/gpu/gl/
DGrGLDefines.h26 #define GR_GL_FALSE 0 macro
DGrGLGpu.cpp537 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext()
656 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); in onResetContext()
2955 GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, in flushColorWrite()
2956 GR_GL_FALSE, GR_GL_FALSE)); in flushColorWrite()