Searched refs:GR_GL_INVALID_VER (Results 1 – 13 of 13) sorted by relevance
123 if (glVer < GR_GL_VER(2,0) || GR_GL_INVALID_VER == glVer) {252 if (GR_GL_INVALID_VER == glVer) {
30 if (GR_GL_INVALID_VER == args.fGLVersion) { in Make()
84 if (GR_GL_INVALID_VER == version) { in init()
219 return GR_GL_INVALID_VER; in GrGLGetVersionFromString()248 return GR_GL_INVALID_VER; in GrGLGetVersionFromString()
32 #define GR_GL_INVALID_VER GR_GL_VER(0, 0) macro
148 if (GR_GL_INVALID_VER == glVer) { in validate()
67 if (glVer < GR_GL_VER(2,0) || GR_GL_INVALID_VER == glVer) { in GrGLMakeAssembledGLInterface()
34 if (GR_GL_INVALID_VER == args.fGLVersion) { in Make()
82 if (GR_GL_INVALID_VER == version) { in init()
243 return GR_GL_INVALID_VER; in GrGLGetVersionFromString()279 return GR_GL_INVALID_VER; in GrGLGetVersionFromString()
36 #define GR_GL_INVALID_VER GR_GL_VER(0, 0) macro
40 if (glVer < GR_GL_VER(2,0) || GR_GL_INVALID_VER == glVer) { in GrGLMakeAssembledGLInterface()
37 if (GR_GL_INVALID_VER == glVer) { in validate()