Searched refs:GetCoverageSampleCount (Results 1 – 1 of 1) sorted by relevance
159 uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) in GetCoverageSampleCount() function2532 uint32_t coverageSampleCount = GetCoverageSampleCount(glState, mDrawFramebuffer); in updateSampleMask()