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Searched refs:GetFunctionsGL (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DMemoryObjectGL.cpp28 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()
35 const FunctionsGL *functions = GetFunctionsGL(context); in setDedicatedMemory()
48 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
DSemaphoreGL.cpp58 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()
65 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
82 const FunctionsGL *functions = GetFunctionsGL(context); in wait()
103 const FunctionsGL *functions = GetFunctionsGL(context); in signal()
DFramebufferGL.cpp428 const FunctionsGL *functions = GetFunctionsGL(context); in invalidate()
462 const FunctionsGL *functions = GetFunctionsGL(context); in invalidateSub()
480 const FunctionsGL *functions = GetFunctionsGL(context); in clear()
506 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfv()
533 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferuiv()
560 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferiv()
588 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfi()
617 const FunctionsGL *functions = GetFunctionsGL(context); in readPixels()
707 const FunctionsGL *functions = GetFunctionsGL(context); in blit()
1160 const FunctionsGL *functions = GetFunctionsGL(context); in getSamplePosition()
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DTextureGL.cpp234 const FunctionsGL *functions = GetFunctionsGL(context); in setImageHelper()
299 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImage()
370 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImageRowByRowWorkaround()
434 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImagePaddingWorkaround()
523 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedImage()
570 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedSubImage()
614 const FunctionsGL *functions = GetFunctionsGL(context); in copyImage()
749 const FunctionsGL *functions = GetFunctionsGL(context); in copySubImage()
865 const FunctionsGL *functions = GetFunctionsGL(context); in copySubTextureHelper()
947 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()
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DRenderbufferGL.cpp48 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()
72 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageMultisample()
Drenderergl_utils.h53 const FunctionsGL *GetFunctionsGL(const gl::Context *context);
Drenderergl_utils.cpp1919 const FunctionsGL *GetFunctionsGL(const gl::Context *context) in GetFunctionsGL() function
1949 const FunctionsGL *functions = GetFunctionsGL(context); in ClearErrors()
1966 const FunctionsGL *functions = GetFunctionsGL(context); in CheckError()
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp126 GetFunctionsGL(context)->flush(); in unMakeCurrent()
181 const FunctionsGL *functions = GetFunctionsGL(context); in releaseTexImage()
273 GetFunctionsGL(context)->deleteTextures(1, &mTextureId); in destroy()
284 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DPbufferSurfaceCGL.cpp128 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DWindowSurfaceCGL.mm231 const FunctionsGL *functions = GetFunctionsGL(context);
327 const FunctionsGL *functions = GetFunctionsGL(context);
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp112 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setTexture2D()
129 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setRenderbufferStorage()
/external/angle/src/libANGLE/renderer/gl/eagl/
DIOSurfaceSurfaceEAGL.mm137 GetFunctionsGL(context)->flush();
191 const FunctionsGL *functions = GetFunctionsGL(context);
217 const FunctionsGL *functions = GetFunctionsGL(context);
332 GetFunctionsGL(context)->deleteTextures(1, &mTextureId);
343 const FunctionsGL *functions = GetFunctionsGL(context);
DPbufferSurfaceEAGL.cpp131 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DWindowSurfaceEAGL.mm196 const FunctionsGL *functions = GetFunctionsGL(context);
292 const FunctionsGL *functions = GetFunctionsGL(context);
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp482 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp274 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
/external/angle/src/libANGLE/renderer/gl/egl/ozone/
DDisplayOzone.cpp292 const FunctionsGL *functions = GetFunctionsGL(context); in createGLFB()