Searched refs:GetFunctionsGL (Results 1 – 17 of 17) sorted by relevance
28 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()35 const FunctionsGL *functions = GetFunctionsGL(context); in setDedicatedMemory()48 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
58 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()65 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()82 const FunctionsGL *functions = GetFunctionsGL(context); in wait()103 const FunctionsGL *functions = GetFunctionsGL(context); in signal()
428 const FunctionsGL *functions = GetFunctionsGL(context); in invalidate()462 const FunctionsGL *functions = GetFunctionsGL(context); in invalidateSub()480 const FunctionsGL *functions = GetFunctionsGL(context); in clear()506 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfv()533 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferuiv()560 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferiv()588 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfi()617 const FunctionsGL *functions = GetFunctionsGL(context); in readPixels()707 const FunctionsGL *functions = GetFunctionsGL(context); in blit()1160 const FunctionsGL *functions = GetFunctionsGL(context); in getSamplePosition()[all …]
234 const FunctionsGL *functions = GetFunctionsGL(context); in setImageHelper()299 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImage()370 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImageRowByRowWorkaround()434 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImagePaddingWorkaround()523 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedImage()570 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedSubImage()614 const FunctionsGL *functions = GetFunctionsGL(context); in copyImage()749 const FunctionsGL *functions = GetFunctionsGL(context); in copySubImage()865 const FunctionsGL *functions = GetFunctionsGL(context); in copySubTextureHelper()947 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()[all …]
48 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()72 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageMultisample()
53 const FunctionsGL *GetFunctionsGL(const gl::Context *context);
1919 const FunctionsGL *GetFunctionsGL(const gl::Context *context) in GetFunctionsGL() function1949 const FunctionsGL *functions = GetFunctionsGL(context); in ClearErrors()1966 const FunctionsGL *functions = GetFunctionsGL(context); in CheckError()
126 GetFunctionsGL(context)->flush(); in unMakeCurrent()181 const FunctionsGL *functions = GetFunctionsGL(context); in releaseTexImage()273 GetFunctionsGL(context)->deleteTextures(1, &mTextureId); in destroy()284 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
128 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
231 const FunctionsGL *functions = GetFunctionsGL(context);327 const FunctionsGL *functions = GetFunctionsGL(context);
112 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setTexture2D()129 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setRenderbufferStorage()
137 GetFunctionsGL(context)->flush();191 const FunctionsGL *functions = GetFunctionsGL(context);217 const FunctionsGL *functions = GetFunctionsGL(context);332 GetFunctionsGL(context)->deleteTextures(1, &mTextureId);343 const FunctionsGL *functions = GetFunctionsGL(context);
131 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
196 const FunctionsGL *functions = GetFunctionsGL(context);292 const FunctionsGL *functions = GetFunctionsGL(context);
482 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
274 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
292 const FunctionsGL *functions = GetFunctionsGL(context); in createGLFB()