Searched refs:GetLinkedProgramForCapture (Results 1 – 3 of 3) sorted by relevance
297 gl::Program *GetLinkedProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle);
401 gl::Program *programObj = GetLinkedProgramForCapture(glState, program); in CaptureGetProgramInfoLog_infoLog()
3688 gl::Program *GetLinkedProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle) in GetLinkedProgramForCapture() function