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Searched refs:GetMatrixUniform (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/
Drenderer_utils.h214 void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose);
217 void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose);
Drenderer_utils.cpp681 template void GetMatrixUniform<GLint>(GLenum, GLint *, const GLint *, bool);
682 template void GetMatrixUniform<GLuint>(GLenum, GLuint *, const GLuint *, bool);
684 void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose) in GetMatrixUniform() function
701 void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose) in GetMatrixUniform() function
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp534 GetMatrixUniform(linkedUniform.type, v, reinterpret_cast<const T *>(ptrToElement), false); in getUniformImpl()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm616 GetMatrixUniform(linkedUniform.type, v, reinterpret_cast<const T *>(ptrToElement), false);
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3234 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true); in getUniformInternal()