Searched refs:GetShaderVariables (Results 1 – 2 of 2) sorted by relevance
49 const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList) in GetShaderVariables() function432 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()433 mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle)); in resolveCompile()434 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); in resolveCompile()440 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()479 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()480 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()487 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()489 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in resolveCompile()500 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in resolveCompile()[all …]
57 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables() function458 return GetShaderVariables<InterfaceBlock>(handle); in GetInterfaceBlocks()