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Searched refs:GetShaderVariables (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DShader.cpp49 const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList) in GetShaderVariables() function
432 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
433 mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle)); in resolveCompile()
434 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); in resolveCompile()
440 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()
479 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
480 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()
487 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()
489 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in resolveCompile()
500 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in resolveCompile()
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/external/angle/src/compiler/translator/
DShaderLang.cpp57 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables() function
458 return GetShaderVariables<InterfaceBlock>(handle); in GetInterfaceBlocks()