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Searched refs:GetSizedInternalFormatInfo (Results 1 – 25 of 33) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp99 gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes; in CopyImage()
104 gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat); in CopyImage()
276 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData()
316 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
410 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in copyFromFramebuffer()
DPixelTransfer11.cpp132 unsigned int bytesPerPixel = gl::GetSizedInternalFormatInfo(internalFormat).pixelBytes; in setBufferToTextureCopyParams()
261 GLenum componentType = gl::GetSizedInternalFormatInfo(internalFormat).componentType; in findBufferToTexturePS()
DFramebuffer11.cpp385 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
DRenderer11.cpp1146 gl::GetSizedInternalFormatInfo(colorBufferInternalFormat); in generateConfigs()
1148 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs()
1475 const GLenum type = gl::GetSizedInternalFormatInfo(sizedInternalFormat).type; in getD3DTextureInfo()
3062 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in supportsFastCopyBufferToTexture()
3541 gl::GetSizedInternalFormatInfo(drawRenderTarget->getInternalFormat()); in blitRenderbufferRect()
3543 gl::GetSizedInternalFormatInfo(readRenderTarget->getInternalFormat()); in blitRenderbufferRect()
4104 const auto &glFormat = gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat()); in clearRenderTarget()
Drenderer11_utils.cpp94 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps()
1392 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp412 GLenum convertedFormat = gl::GetSizedInternalFormatInfo(internalFormat).format; in IsFormatChannelEquivalent()
425 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps()
509 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps()
DRenderer9.cpp509 gl::GetSizedInternalFormatInfo(colorBufferInternalFormat); in generateConfigs()
511 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs()
1303 gl::GetSizedInternalFormatInfo(depthStencilRenderTarget->getInternalFormat()); in applyRenderTarget()
1914 gl::GetSizedInternalFormatInfo(depthStencilRenderTarget->getInternalFormat()); in clear()
1934 gl::GetSizedInternalFormatInfo(colorRenderTarget->getInternalFormat()); in clear()
2542 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(format); in createRenderTarget()
3135 gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat()); in clearRenderTarget()
DImage9.cpp487 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData()
521 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
DFramebuffer9.cpp395 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
DTextureStorage9.cpp45 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat); in GetTextureUsage()
/external/angle/src/tests/gl_tests/
DD3D11FormatTablesTest.cpp58 gl::GetSizedInternalFormatInfo(internalFormat); in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp212 gl::InternalFormat internalFormat = gl::GetSizedInternalFormatInfo(image->getInternalFormat()); in shouldUseSetData()
754 const auto &formatInfo = gl::GetSizedInternalFormatInfo(image->getInternalFormat()); in initializeContents()
878 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0; in isDepth()
883 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB; in isSRGB()
1190 gl::GetSizedInternalFormatInfo(getInternalFormat(index.getLevelIndex())); in copySubTexture()
1674 return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; in isDepth()
1679 return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).colorEncoding == GL_SRGB; in isSRGB()
1943 gl::GetSizedInternalFormatInfo(getInternalFormat(index.getLevelIndex(), faceIndex)); in copySubTexture()
2408 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0; in isDepth()
2413 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB; in isSRGB()
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/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_utils.mm177 gl::GetSizedInternalFormatInfo(internalFormat);
257 return gl::GetSizedInternalFormatInfo(intendedAngleFormat().glInternalFormat);
DRenderBufferMtl.mm55 const gl::InternalFormat &internalFormat = gl::GetSizedInternalFormatInfo(internalformat);
DTextureMtl.mm522 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
622 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
/external/angle/src/libANGLE/renderer/vulkan/
DRenderbufferVk.cpp198 return gl::GetSizedInternalFormatInfo(internalFormat); in getImplementationSizedFormat()
Dvk_caps_utils.cpp689 gl::GetSizedInternalFormatInfo(colorFormats[colorFormatIdx]); in GenerateConfigs()
696 gl::GetSizedInternalFormatInfo(depthStencilFormats[depthStencilFormatIdx]); in GenerateConfigs()
/external/angle/src/libANGLE/
Dformatutils.h258 const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
DvalidationES3.cpp930 &GetSizedInternalFormatInfo(framebufferFormatInfo.sizedInternalFormat); in IsValidES3CopyTexImageCombination()
943 sourceEffectiveFormat = &GetSizedInternalFormatInfo(effectiveFormat); in IsValidES3CopyTexImageCombination()
959 sourceEffectiveFormat = &GetSizedInternalFormatInfo(GL_SRGB8_ALPHA8); in IsValidES3CopyTexImageCombination()
1228 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateES3TexStorageParametersBase()
1632 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateCompressedTexImage3D()
2396 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); in ValidateCompressedTexSubImage3D()
3067 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateRenderbufferStorageMultisample()
DvalidationES.cpp885 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); in ValidCompressedImageSize()
929 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); in ValidCompressedSubImageSize()
1243 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(convertedInternalFormat); in ValidateRenderbufferStorageParametersBase()
6631 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); in ValidateTexStorageMultisample()
DvalidationES2.cpp1150 const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(actualInternalFormat); in ValidateES2TexImageParametersBase()
1785 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateES2TexStorageParameters()
3002 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateCompressedTexImage2D()
3112 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); in ValidateCompressedTexSubImage2D()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp168 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in CheckSizedInternalFormatTextureRenderability()
217 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in CheckInternalFormatRenderbufferRenderability()
372 const gl::InternalFormat &glFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps()
485 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps()
1755 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in SupportsNativeRendering()
Dformatutilsgl.cpp756 gl::InternalFormat sizedFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GetTexStorageFormat()
775 gl::GetSizedInternalFormatInfo(internalFormat)); in GetRenderbufferFormat()
DBlitGL.cpp166 gl::GetSizedInternalFormatInfo(sizedInternalFormat); in PrepareForClear()
655 gl::GetSizedInternalFormatInfo(sourceSizedInternalFormat); in copySubTextureCPUReadback()
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp286 gl::GetSizedInternalFormatInfo(mDepthBufferFormat); in createDefaultFramebuffer()

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