/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 99 gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes; in CopyImage() 104 gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat); in CopyImage() 276 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 316 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData() 410 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in copyFromFramebuffer()
|
D | PixelTransfer11.cpp | 132 unsigned int bytesPerPixel = gl::GetSizedInternalFormatInfo(internalFormat).pixelBytes; in setBufferToTextureCopyParams() 261 GLenum componentType = gl::GetSizedInternalFormatInfo(internalFormat).componentType; in findBufferToTexturePS()
|
D | Framebuffer11.cpp | 385 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
|
D | Renderer11.cpp | 1146 gl::GetSizedInternalFormatInfo(colorBufferInternalFormat); in generateConfigs() 1148 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs() 1475 const GLenum type = gl::GetSizedInternalFormatInfo(sizedInternalFormat).type; in getD3DTextureInfo() 3062 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in supportsFastCopyBufferToTexture() 3541 gl::GetSizedInternalFormatInfo(drawRenderTarget->getInternalFormat()); in blitRenderbufferRect() 3543 gl::GetSizedInternalFormatInfo(readRenderTarget->getInternalFormat()); in blitRenderbufferRect() 4104 const auto &glFormat = gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat()); in clearRenderTarget()
|
D | renderer11_utils.cpp | 94 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps() 1392 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps()
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 412 GLenum convertedFormat = gl::GetSizedInternalFormatInfo(internalFormat).format; in IsFormatChannelEquivalent() 425 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps() 509 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps()
|
D | Renderer9.cpp | 509 gl::GetSizedInternalFormatInfo(colorBufferInternalFormat); in generateConfigs() 511 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs() 1303 gl::GetSizedInternalFormatInfo(depthStencilRenderTarget->getInternalFormat()); in applyRenderTarget() 1914 gl::GetSizedInternalFormatInfo(depthStencilRenderTarget->getInternalFormat()); in clear() 1934 gl::GetSizedInternalFormatInfo(colorRenderTarget->getInternalFormat()); in clear() 2542 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(format); in createRenderTarget() 3135 gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat()); in clearRenderTarget()
|
D | Image9.cpp | 487 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 521 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
|
D | Framebuffer9.cpp | 395 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
|
D | TextureStorage9.cpp | 45 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat); in GetTextureUsage()
|
/external/angle/src/tests/gl_tests/ |
D | D3D11FormatTablesTest.cpp | 58 gl::GetSizedInternalFormatInfo(internalFormat); in TEST_P()
|
/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 212 gl::InternalFormat internalFormat = gl::GetSizedInternalFormatInfo(image->getInternalFormat()); in shouldUseSetData() 754 const auto &formatInfo = gl::GetSizedInternalFormatInfo(image->getInternalFormat()); in initializeContents() 878 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0; in isDepth() 883 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB; in isSRGB() 1190 gl::GetSizedInternalFormatInfo(getInternalFormat(index.getLevelIndex())); in copySubTexture() 1674 return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; in isDepth() 1679 return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).colorEncoding == GL_SRGB; in isSRGB() 1943 gl::GetSizedInternalFormatInfo(getInternalFormat(index.getLevelIndex(), faceIndex)); in copySubTexture() 2408 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0; in isDepth() 2413 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB; in isSRGB() [all …]
|
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_format_utils.mm | 177 gl::GetSizedInternalFormatInfo(internalFormat); 257 return gl::GetSizedInternalFormatInfo(intendedAngleFormat().glInternalFormat);
|
D | RenderBufferMtl.mm | 55 const gl::InternalFormat &internalFormat = gl::GetSizedInternalFormatInfo(internalformat);
|
D | TextureMtl.mm | 522 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); 622 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | RenderbufferVk.cpp | 198 return gl::GetSizedInternalFormatInfo(internalFormat); in getImplementationSizedFormat()
|
D | vk_caps_utils.cpp | 689 gl::GetSizedInternalFormatInfo(colorFormats[colorFormatIdx]); in GenerateConfigs() 696 gl::GetSizedInternalFormatInfo(depthStencilFormats[depthStencilFormatIdx]); in GenerateConfigs()
|
/external/angle/src/libANGLE/ |
D | formatutils.h | 258 const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
|
D | validationES3.cpp | 930 &GetSizedInternalFormatInfo(framebufferFormatInfo.sizedInternalFormat); in IsValidES3CopyTexImageCombination() 943 sourceEffectiveFormat = &GetSizedInternalFormatInfo(effectiveFormat); in IsValidES3CopyTexImageCombination() 959 sourceEffectiveFormat = &GetSizedInternalFormatInfo(GL_SRGB8_ALPHA8); in IsValidES3CopyTexImageCombination() 1228 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateES3TexStorageParametersBase() 1632 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateCompressedTexImage3D() 2396 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); in ValidateCompressedTexSubImage3D() 3067 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateRenderbufferStorageMultisample()
|
D | validationES.cpp | 885 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); in ValidCompressedImageSize() 929 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); in ValidCompressedSubImageSize() 1243 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(convertedInternalFormat); in ValidateRenderbufferStorageParametersBase() 6631 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); in ValidateTexStorageMultisample()
|
D | validationES2.cpp | 1150 const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(actualInternalFormat); in ValidateES2TexImageParametersBase() 1785 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateES2TexStorageParameters() 3002 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateCompressedTexImage2D() 3112 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); in ValidateCompressedTexSubImage2D()
|
/external/angle/src/libANGLE/renderer/gl/ |
D | renderergl_utils.cpp | 168 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in CheckSizedInternalFormatTextureRenderability() 217 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in CheckInternalFormatRenderbufferRenderability() 372 const gl::InternalFormat &glFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps() 485 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps() 1755 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in SupportsNativeRendering()
|
D | formatutilsgl.cpp | 756 gl::InternalFormat sizedFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GetTexStorageFormat() 775 gl::GetSizedInternalFormatInfo(internalFormat)); in GetRenderbufferFormat()
|
D | BlitGL.cpp | 166 gl::GetSizedInternalFormatInfo(sizedInternalFormat); in PrepareForClear() 655 gl::GetSizedInternalFormatInfo(sourceSizedInternalFormat); in copySubTextureCPUReadback()
|
/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 286 gl::GetSizedInternalFormatInfo(mDepthBufferFormat); in createDefaultFramebuffer()
|