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Searched refs:GrMtlPipelineStateBuilder (Results 1 – 17 of 17) sorted by relevance

/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm8 #include "GrMtlPipelineStateBuilder.h"
19 GrMtlPipelineState* GrMtlPipelineStateBuilder::CreatePipelineState(
26 GrMtlPipelineStateBuilder builder(renderTarget, origin, primProc, primProcProxies, pipeline,
35 GrMtlPipelineStateBuilder::GrMtlPipelineStateBuilder(GrRenderTarget* renderTarget, GrSurfaceOrigin … function
47 const GrCaps* GrMtlPipelineStateBuilder::caps() const {
51 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) {
55 void GrMtlPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {
59 id<MTLLibrary> GrMtlPipelineStateBuilder::createMtlShaderLibrary(
307 GrMtlPipelineState* GrMtlPipelineStateBuilder::finalize(const GrPrimitiveProcessor& primProc,
DGrMtlPipelineStateBuilder.h23 class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
33 GrMtlPipelineStateBuilder(GrRenderTarget*, GrSurfaceOrigin,
DGrMtlVaryingHandler.h22 friend class GrMtlPipelineStateBuilder; variable
DGrMtlUniformHandler.h96 friend class GrMtlPipelineStateBuilder; variable
DGrMtlGpuCommandBuffer.mm13 #include "GrMtlPipelineStateBuilder.h"
135 GrMtlPipelineStateBuilder::CreatePipelineState(fRenderTarget, fOrigin, primProc,
DGrMtlCaps.mm331 // GrMtlPipelineStateBuilder which assert we aren't using this feature.
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm8 #include "src/gpu/mtl/GrMtlPipelineStateBuilder.h"
28 GrMtlPipelineState* GrMtlPipelineStateBuilder::CreatePipelineState(
34 GrMtlPipelineStateBuilder builder(gpu, renderTarget, desc, programInfo);
42 GrMtlPipelineStateBuilder::GrMtlPipelineStateBuilder(GrMtlGpu* gpu, function
52 const GrCaps* GrMtlPipelineStateBuilder::caps() const {
56 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) {
60 void GrMtlPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {
68 void GrMtlPipelineStateBuilder::loadShadersFromCache(SkReader32* cached,
89 void GrMtlPipelineStateBuilder::storeShadersInCache(const SkSL::String shaders[],
103 id<MTLLibrary> GrMtlPipelineStateBuilder::generateMtlShaderLibrary(
[all …]
DGrMtlPipelineStateBuilder.h26 class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
41 GrMtlPipelineStateBuilder(GrMtlGpu*, GrRenderTarget*,
DGrMtlVaryingHandler.h22 friend class GrMtlPipelineStateBuilder; variable
DGrMtlUniformHandler.h94 friend class GrMtlPipelineStateBuilder; variable
DGrMtlResourceProvider.mm155 GrMtlPipelineState* pipelineState(GrMtlPipelineStateBuilder::CreatePipelineState(
DGrMtlOpsRenderPass.mm15 #include "src/gpu/mtl/GrMtlPipelineStateBuilder.h"
DGrMtlCaps.mm442 // GrMtlPipelineStateBuilder which assert we aren't using this feature.
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h248 friend class GrMtlPipelineStateBuilder; variable
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.h250 friend class GrMtlPipelineStateBuilder; variable
/external/skqp/gn/
Dgpu.gni693 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.h",
694 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.mm",
/external/skia/gn/
Dgpu.gni789 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.h",
790 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.mm",