Searched refs:GrMtlUniformHandler (Results 1 – 18 of 18) sorted by relevance
19 class GrMtlUniformHandler : public GrGLSLUniformHandler {46 explicit GrMtlUniformHandler(GrGLSLProgramBuilder* program) in GrMtlUniformHandler() function
28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];37 uniform.fBinding = GrMtlUniformHandler::kGeometryBinding;40 uniform.fBinding = GrMtlUniformHandler::kFragBinding;48 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) {52 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);329 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) {333 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
59 GrMtlUniformHandler fUniformHandler;
8 #include "GrMtlUniformHandler.h"195 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray(254 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(const GrTexture* texture,282 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
20 typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
125 atIndex: GrMtlUniformHandler::kGeometryBinding];130 atIndex: GrMtlUniformHandler::kFragBinding];
153 int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1;
275 size_t bufferIndex = GrMtlUniformHandler::kLastUniformBinding + 1;
19 class GrMtlUniformHandler : public GrGLSLUniformHandler {45 explicit GrMtlUniformHandler(GrGLSLProgramBuilder* program) in GrMtlUniformHandler() function
28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];338 atIndex: GrMtlUniformHandler::kUniformBinding];341 atIndex: GrMtlUniformHandler::kUniformBinding];351 atIndex: GrMtlUniformHandler::kUniformBinding];354 atIndex: GrMtlUniformHandler::kUniformBinding];
11 #include "src/gpu/mtl/GrMtlUniformHandler.h"202 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray(245 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(const GrSurfaceProxy* texture,272 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
68 GrMtlUniformHandler fUniformHandler;
81 static constexpr size_t kNumBindings = GrMtlUniformHandler::kLastUniformBinding + 3;
22 typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
266 size_t bufferIndex = GrMtlUniformHandler::kLastUniformBinding + 1;
213 int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1;
711 "$_src/gpu/mtl/GrMtlUniformHandler.h",712 "$_src/gpu/mtl/GrMtlUniformHandler.mm",
809 "$_src/gpu/mtl/GrMtlUniformHandler.h",810 "$_src/gpu/mtl/GrMtlUniformHandler.mm",