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Searched refs:GrMtlUniformHandler (Results 1 – 18 of 18) sorted by relevance

/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h19 class GrMtlUniformHandler : public GrGLSLUniformHandler {
46 explicit GrMtlUniformHandler(GrGLSLProgramBuilder* program) in GrMtlUniformHandler() function
DGrMtlPipelineStateDataManager.mm28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];
37 uniform.fBinding = GrMtlUniformHandler::kGeometryBinding;
40 uniform.fBinding = GrMtlUniformHandler::kFragBinding;
48 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) {
52 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
329 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) {
333 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
DGrMtlPipelineStateBuilder.h59 GrMtlUniformHandler fUniformHandler;
DGrMtlUniformHandler.mm8 #include "GrMtlUniformHandler.h"
195 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray(
254 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(const GrTexture* texture,
282 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
DGrMtlPipelineStateDataManager.h20 typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
DGrMtlPipelineState.mm125 atIndex: GrMtlUniformHandler::kGeometryBinding];
130 atIndex: GrMtlUniformHandler::kFragBinding];
DGrMtlPipelineStateBuilder.mm153 int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1;
DGrMtlGpuCommandBuffer.mm275 size_t bufferIndex = GrMtlUniformHandler::kLastUniformBinding + 1;
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h19 class GrMtlUniformHandler : public GrGLSLUniformHandler {
45 explicit GrMtlUniformHandler(GrGLSLProgramBuilder* program) in GrMtlUniformHandler() function
DGrMtlPipelineStateDataManager.mm28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];
338 atIndex: GrMtlUniformHandler::kUniformBinding];
341 atIndex: GrMtlUniformHandler::kUniformBinding];
351 atIndex: GrMtlUniformHandler::kUniformBinding];
354 atIndex: GrMtlUniformHandler::kUniformBinding];
DGrMtlUniformHandler.mm11 #include "src/gpu/mtl/GrMtlUniformHandler.h"
202 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray(
245 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(const GrSurfaceProxy* texture,
272 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
DGrMtlPipelineStateBuilder.h68 GrMtlUniformHandler fUniformHandler;
DGrMtlOpsRenderPass.h81 static constexpr size_t kNumBindings = GrMtlUniformHandler::kLastUniformBinding + 3;
DGrMtlPipelineStateDataManager.h22 typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
DGrMtlOpsRenderPass.mm266 size_t bufferIndex = GrMtlUniformHandler::kLastUniformBinding + 1;
DGrMtlPipelineStateBuilder.mm213 int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1;
/external/skqp/gn/
Dgpu.gni711 "$_src/gpu/mtl/GrMtlUniformHandler.h",
712 "$_src/gpu/mtl/GrMtlUniformHandler.mm",
/external/skia/gn/
Dgpu.gni809 "$_src/gpu/mtl/GrMtlUniformHandler.h",
810 "$_src/gpu/mtl/GrMtlUniformHandler.mm",