Searched refs:HLSL_TEXTURE_MAX (Results 1 – 2 of 2) sorted by relevance
435 TVector<TVector<const TVariable *>> groupedSamplerUniforms(HLSL_TEXTURE_MAX + 1); in uniformsHeader()437 TVector<TVector<const TVariable *>> groupedReadonlyImageUniforms(HLSL_TEXTURE_MAX + 1); in uniformsHeader()555 for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId) in uniformsHeader()568 for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId) in uniformsHeader()
65 HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN enumerator