Searched refs:IMPLEMENTATION_MAX_ACTIVE_TEXTURES (Results 1 – 4 of 4) sorted by relevance
68 IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2, enumerator69 IMPLEMENTATION_MAX_IMAGE_UNITS = IMPLEMENTATION_MAX_ACTIVE_TEXTURES,
485 using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;488 using ActiveTextureArray = std::array<T, IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;
235 kTextureMaxSubjectIndex = kTexture0SubjectIndex + IMPLEMENTATION_MAX_ACTIVE_TEXTURES,242 kSamplerMaxSubjectIndex = kSampler0SubjectIndex + IMPLEMENTATION_MAX_ACTIVE_TEXTURES,3327 ANGLE_LIMIT_CAP(mState.mCaps.maxCombinedTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES); in initCaps()
505 std::max(gl::IMPLEMENTATION_MAX_ACTIVE_TEXTURES,