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Searched refs:INACTIVE_UNIFORM_EXPLICIT_LOCATION (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dir_uniform.h38 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1) macro
Dlinker_util.cpp264 if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in link_util_calculate_subroutine_compat()
Dlink_uniforms.cpp1435 INACTIVE_UNIFORM_EXPLICIT_LOCATION); in link_setup_uniform_remap_tables()
1532 INACTIVE_UNIFORM_EXPLICIT_LOCATION); in link_setup_uniform_remap_tables()
Dlinker.cpp3443 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_explicit_locations()
3468 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_explicit_locations()
3508 if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_subroutine_explicit_locations()
3525 p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_subroutine_explicit_locations()
Dserialize.cpp587 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in write_uniform_remap_table()
652 remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in read_uniform_remap_table()
/external/mesa3d/src/mesa/main/
Duniform_query.cpp235 INACTIVE_UNIFORM_EXPLICIT_LOCATION) in validate_uniform_parameters()