Searched refs:ImageUnit (Results 1 – 12 of 12) sorted by relevance
225 ImageUnit::ImageUnit() in ImageUnit() function in gl::ImageUnit229 ImageUnit::ImageUnit(const ImageUnit &other) = default;231 ImageUnit::~ImageUnit() = default;
346 struct ImageUnit struct348 ImageUnit();349 ImageUnit(const ImageUnit &other);350 ~ImageUnit();
692 const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; } in getImageUnit()942 std::vector<ImageUnit> mImageUnits;
3286 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit()3339 const ImageUnit &image = mImageUnits[unit]; in onImageStateChange()
55 const gl::ImageUnit &imageUnit);153 bool updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit);354 const gl::ImageUnit &imageUnit);359 const gl::ImageUnit &imageUnit);
448 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()571 const gl::ImageUnit &imageUnit) in onImageChange()2712 const gl::ImageUnit &imageUnit) in setImageState()2779 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs()2804 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs()2828 const gl::ImageUnit &imageUnit) in setTextureForImage()
125 const gl::ImageUnit &imageUnit,128 const gl::ImageUnit &imageUnit,
394 const gl::ImageUnit &imageUnit, in getSRVForImage()427 const gl::ImageUnit &imageUnit, in getUAVForImage()
1091 const gl::ImageUnit &binding = glState.getImageUnit(imageUnit); in updateImagesDescriptorSet()
3742 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
956 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()
3111 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout()