Searched refs:IsD3D11_FL93 (Results 1 – 12 of 12) sorted by relevance
29 bool IsD3D11_FL93() in IsD3D11_FL93() function43 return IsD3D9() || IsD3D11_FL93(); in IsD3DSM3()
20 bool IsD3D11_FL93();
184 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
471 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93())); in TEST_P()481 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93())); in TEST_P()
120 ANGLE_SKIP_TEST_IF(IsD3D11_FL93() && geometry == Point); in runTest()123 ANGLE_SKIP_TEST_IF(IsD3D11_FL93() && geometry == Quad && draw == NonIndexed); in runTest()
154 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
145 ANGLE_SKIP_TEST_IF(IsD3D9() || IsD3D11_FL93()); in TEST_P()
316 IsD3D11() || IsD3D11_FL93() || IsD3D9() || IsOpenGL() || IsOpenGLES() || IsVulkan(); in TEST_P()1408 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()1472 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
795 if (IsD3D11_FL93()) in TEST_P()
2017 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()2035 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()2043 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
2411 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()6949 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
1214 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()