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Searched refs:IsDepthRenderable (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.h44 bool IsDepthRenderable(GLint internalformat);
DFramebuffer.cpp306 if(!es1::IsDepthRenderable(depthbuffer->getFormat())) in completeness()
Dutilities.cpp343 bool IsDepthRenderable(GLint internalformat) in IsDepthRenderable() function
DlibGLES_CM.cpp3401 …if(!es1::IsColorRenderable(internalformat) && !es1::IsDepthRenderable(internalformat) && !es1::IsS… in RenderbufferStorageOES()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h66 bool IsDepthRenderable(GLint internalformat);
DFramebuffer.cpp413 if(!es2::IsDepthRenderable(depthbuffer->getFormat())) in completeness()
Dutilities.cpp1433 bool IsDepthRenderable(GLint internalformat) in IsDepthRenderable() function
DlibGLESv2.cpp4218 else if(IsDepthRenderable(internalformat) && IsStencilRenderable(internalformat)) in RenderbufferStorageMultisample()
4222 else if(IsDepthRenderable(internalformat)) in RenderbufferStorageMultisample()
DlibGLESv3.cpp3802 !IsDepthRenderable(internalformat) && in GetInternalformativ()