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Searched refs:IsDesktopOpenGL (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/tests/gl_tests/
DPointSpritesTest.cpp125 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); in TEST_P()
147 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); in TEST_P()
172 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); in TEST_P()
203 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); in TEST_P()
279 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows()); in TEST_P()
DDrawBuffersTest.cpp257 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
288 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
323 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
383 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
DRobustClientMemoryTest.cpp158 ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL()); in TEST_P()
DDrawBaseVertexBaseInstanceTest.cpp541 if (IsAMD() && IsWindows() && IsDesktopOpenGL()) in TEST_P()
577 if (IsAMD() && IsWindows() && IsDesktopOpenGL()) in TEST_P()
DReadPixelsTest.cpp219 ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); in TEST_P()
250 ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); in TEST_P()
DTextureTest.cpp2431 ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL()); in TEST_P()
2721 ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL()); in TEST_P()
2724 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); in TEST_P()
3227 ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); in TEST_P()
3244 ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); in TEST_P()
3668 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
3698 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
4269 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in testNorm16RenderAndReadPixels()
5864 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
6049 ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); in TEST_P()
[all …]
DWebGLReadOutsideFramebufferTest.cpp386 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL() || IsOpenGLES()); in TEST_P()
DMipmapTest.cpp1043 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); in TEST_P()
1094 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); in TEST_P()
DClearTest.cpp355 ANGLE_SKIP_TEST_IF(IsOSX() && (IsNVIDIA() || IsIntel()) && IsDesktopOpenGL()); in TEST_P()
1299 ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL() && clearDepth && !maskDepth); in maskedScissoredColorDepthStencilClear()
DFramebufferTest.cpp265 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL()); in TEST_P()
1065 ANGLE_SKIP_TEST_IF(IsLinux() && IsAMD() && IsDesktopOpenGL()); in TEST_P()
DCopyTextureTest.cpp907 ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsDesktopOpenGL()); in TEST_P()
1067 ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsDesktopOpenGL()); in TEST_P()
DGLSLTest.cpp680 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL() && (IsOSX() || !IsNVIDIA())); in TEST_P()
1077 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL()); in TEST_P()
1444 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL()); in TEST_P()
4696 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL() && (IsOSX() || (IsWindows() && !IsNVIDIA()))); in TEST_P()
DVertexAttributeTest.cpp2177 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); in TEST_P()
2211 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); in TEST_P()
DComputeShaderTest.cpp477 ANGLE_SKIP_TEST_IF(IsWindows() && IsNVIDIA() && IsDesktopOpenGL()); in TEST_P()
766 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); in TEST_P()
DBlitFramebufferANGLETest.cpp1223 ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL()); in TEST_P()
DRobustResourceInitTest.cpp547 ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); in TEST_P()
DUniformBufferTest.cpp1386 ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); in TEST_P()
DStateChangeTest.cpp178 ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); in TEST_P()
/external/angle/src/tests/test_utils/
Dangle_test_platform.h25 bool IsDesktopOpenGL();
Dangle_test_platform.cpp46 bool IsDesktopOpenGL() in IsDesktopOpenGL() function