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Searched refs:IsMaskFlagSet (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DHLSLCompiler.cpp67 bool isFlagSet = IsMaskFlagSet(mask, flag); in IsCompilerFlagSet()
72 return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3)); in IsCompilerFlagSet()
78 return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0)); in IsCompilerFlagSet()
/external/angle/src/common/
Dangleutils.h144 inline bool IsMaskFlagSet(T mask, T flag) in IsMaskFlagSet() function
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm78 bool clearColor = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT));
79 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT));
80 bool clearStencil = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT));
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp165 bool clearColor = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT)); in clear()
166 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear()
167 bool clearStencil = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT)); in clear()
DRendererVk.cpp2030 if (IsMaskFlagSet(mandatoryProperties.*features, featureBits)) in getFormatFeatureBits()
2051 return IsMaskFlagSet(getFormatFeatureBits<features>(format, featureBits), featureBits); in hasFormatFeatureBits()
Dvk_helpers.cpp2818 if (IsMaskFlagSet(aspectFlags, static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_STENCIL_BIT | in stageSubresourceUpdateImpl()
DContextVk.cpp3047 !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); in onMakeCurrent()