Searched refs:IsPending (Results 1 – 5 of 5) sorted by relevance
158 DCHECK(!move->IsPending()); in PerformMove()178 if (other->IsPending()) continue; in PerformMove()
116 if (IsPending()) { in Equals()128 if (IsPending()) { in EqualsCanonicalized()136 DCHECK(!IsPending()); in CompareCanonicalized()723 bool IsPending() const { in NON_EXPORTED_BASE()
325 return HasSpillOperand() && spill_operand_->IsPending(); in HasPendingSpillOperand()646 DCHECK(!to_operand.IsPending()); in EmitGapMoveToInputFromSpillSlot()
95 bool IsPending() const { return pending_; } in IsPending() function in v8::internal::StateBase149 } else if (!IsPending()) { in FollowDependencies()217 if (dependency->IsPending()) { in MarkDependentVisibility()
469 bool IsPending() const { return state() == PENDING; } in IsPending() function in v8::internal::GlobalHandles::Node1407 if (node->IsPending()) { in PostScavengeProcessing()1425 if (node->IsPending()) { in PostMarkSweepProcessing()